18525503. VIRTUAL INTERACTION METHODS, DEVICES, AND STORAGE MEDIA simplified abstract (Beijing Zitiao Network Technology Co., Ltd.)

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VIRTUAL INTERACTION METHODS, DEVICES, AND STORAGE MEDIA

Organization Name

Beijing Zitiao Network Technology Co., Ltd.

Inventor(s)

Lichen Huang of Beijing (CN)

Xiangyu Huang of Beijing (CN)

Liyue Ji of Beijing (CN)

Pingfei Fu of Beijing (CN)

Fan Yang of Beijing (CN)

Yixin Sun of Beijing (CN)

Li Lu of Beijing (CN)

Hongxiao Pang of Beijing (CN)

Cheng Zeng of Beijing (CN)

Jingqi Qin of Beijing (CN)

Tan He of Beijing (CN)

Qiang Chen of Beijing (CN)

Jinping Xu of Beijing (CN)

Kang Li of Beijing (CN)

VIRTUAL INTERACTION METHODS, DEVICES, AND STORAGE MEDIA - A simplified explanation of the abstract

This abstract first appeared for US patent application 18525503 titled 'VIRTUAL INTERACTION METHODS, DEVICES, AND STORAGE MEDIA

Simplified Explanation

The present application provides a method, apparatus, device, and medium for virtual interaction, enhancing interactivity and improving the quality of virtual interactions.

  • Presenting a media content stream in a virtual space with interactive objects.
  • Switching camera positions based on interactive indication information.
  • Presenting interactive trigger zones and objects in the virtual space.
  • Interacting with objects based on trigger zones.

Potential Applications

This technology could be applied in virtual reality gaming, virtual tours, online education, and virtual meetings.

Problems Solved

This technology solves the problem of limited interactivity in virtual spaces, making user interactions more engaging and immersive.

Benefits

The benefits of this technology include enhanced user experience, improved interactivity, and increased engagement in virtual environments.

Potential Commercial Applications

Potential commercial applications of this technology include virtual reality gaming platforms, virtual event hosting services, and virtual training programs.

Possible Prior Art

One possible prior art could be interactive virtual reality games that allow users to interact with objects in a virtual environment.

Unanswered Questions

How does this technology handle multiple users interacting in the same virtual space?

This article does not address how the technology manages interactions between multiple users in a shared virtual environment.

What are the system requirements for implementing this technology?

The article does not provide information on the hardware or software requirements needed to utilize this virtual interaction technology.


Original Abstract Submitted

The present application provides a method, apparatus, device and medium for virtual interaction, wherein the method includes: presenting a media content stream in a virtual space, wherein the media content stream includes at least one interactive object; switching a current camera position to a target camera position according to interactive indication information; presenting an interactive trigger zone and the interactive object in interactive space of the target camera position; and interacting with the interactive object according to the interactive trigger zone. The present application makes interactive operations of the user in the virtual space more vivid and rich, and thus enhances interactivity of the user in the virtual space and improves interactive quality of the virtual interaction.