18522953. SYSTEMS AND METHODS OF TRANSITIONING DISPLAY OF A THREE-DIMENSIONAL OBJECT BASED ON TILT simplified abstract (Apple Inc.)

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SYSTEMS AND METHODS OF TRANSITIONING DISPLAY OF A THREE-DIMENSIONAL OBJECT BASED ON TILT

Organization Name

Apple Inc.

Inventor(s)

Gregory Lutter of Boulder Creek CA (US)

Manuel C. Clement of Felton CA (US)

SYSTEMS AND METHODS OF TRANSITIONING DISPLAY OF A THREE-DIMENSIONAL OBJECT BASED ON TILT - A simplified explanation of the abstract

This abstract first appeared for US patent application 18522953 titled 'SYSTEMS AND METHODS OF TRANSITIONING DISPLAY OF A THREE-DIMENSIONAL OBJECT BASED ON TILT

The patent application is about systems and methods for transitioning an object between orientations in a three-dimensional environment. An electronic device presents a virtual object in a first orientation in the three-dimensional environment and detects movement of a user's viewpoint. Based on the movement of the viewpoint, the electronic device moves the virtual object. If the movement exceeds a threshold, the virtual object is displayed in a second orientation; otherwise, it remains in the first orientation.

  • Electronic device transitions virtual object between orientations in a 3D environment
  • Detects movement of user's viewpoint and moves virtual object accordingly
  • Displays virtual object in second orientation if movement exceeds threshold
  • Maintains virtual object in first orientation if movement does not exceed threshold

Potential Applications: - Virtual reality gaming - Architectural design - Medical simulations

Problems Solved: - Enhances user experience in virtual environments - Allows for more intuitive interactions with virtual objects

Benefits: - Improved immersion in virtual reality - Enhanced user control and interaction - Realistic simulations in various fields

Commercial Applications: Title: Enhanced Virtual Reality Experience Technology This technology can be used in gaming, architecture, and medical training industries to provide a more immersive and interactive experience for users. It can also be integrated into virtual reality headsets and software applications.

Questions about Transitioning Object Orientations in a 3D Environment: 1. How does the electronic device determine when to transition the virtual object between orientations? 2. What are the potential implications of this technology for virtual reality gaming?

1. The electronic device determines when to transition the virtual object based on the movement of the user's viewpoint. If the movement exceeds a threshold, the object is displayed in a different orientation. 2. This technology could revolutionize virtual reality gaming by allowing for more natural and intuitive interactions with virtual objects, leading to a more immersive gaming experience.


Original Abstract Submitted

Some examples of the disclosure are directed to systems and methods for transitioning an object between orientations in a three-dimensional environment. In some examples, an electronic device presents a three-dimensional environment including a virtual object that is displayed in a first orientation in the three-dimensional environment. While displaying the three-dimensional environment, the electronic device detects movement of a viewpoint of a user of the electronic device. In response to detecting the movement of the viewpoint, the electronic device moves the virtual object based on the movement of the viewpoint. In accordance with a determination that the movement of the viewpoint exceeds a threshold movement, the electronic device displays the virtual object in a second orientation in the three-dimensional environment. In accordance with a determination that the movement of the viewpoint does not exceed the threshold movement, the electronic device maintains display of the virtual object in the first orientation.