18522628. Artificial Reality Coworking Spaces for Two-Dimensional and Three-Dimensional Interfaces simplified abstract (Meta Platforms Technologies, LLC)

From WikiPatents
Jump to navigation Jump to search

Artificial Reality Coworking Spaces for Two-Dimensional and Three-Dimensional Interfaces

Organization Name

Meta Platforms Technologies, LLC

Inventor(s)

James Anthony Hughes of London (GB)

Michael James Lebeau of Amsterdam (NL)

Håvard Alnes Boland of London (GB)

Monica Escribano Perucha of Madrid (ES)

Petra Zhivkova of London (GB)

Thomas Actman of Bristol (GB)

Marcus Tanner of Old Windsor (GB)

Artificial Reality Coworking Spaces for Two-Dimensional and Three-Dimensional Interfaces - A simplified explanation of the abstract

This abstract first appeared for US patent application 18522628 titled 'Artificial Reality Coworking Spaces for Two-Dimensional and Three-Dimensional Interfaces

The present disclosure allows users to participate in artificial reality (XR) coworking spaces on two-dimensional (2D) interfaces, such as computers, mobile devices, etc. Users can join a "quiet" virtual coworking space where they can see representations of other users within the space, including XR users, but without sound. Users can request to start a conversation with another user, sending a non-audible notification to the other user, who can join the conversation at their convenience in a virtual conference room for audio and/or video discussion.

  • Users can participate in XR coworking spaces on 2D interfaces.
  • Users can join a virtual coworking space with representations of other users without sound.
  • Users can request conversations with other users through non-audible notifications.
  • Users can engage in audio and/or video discussions in virtual conference rooms.
  • Other users can join virtual conference rooms by invitation or simply clicking to join.

Potential Applications: - Remote collaboration and communication - Virtual meetings and conferences - Teamwork and project management in virtual environments

Problems Solved: - Facilitating communication in XR coworking spaces - Providing a seamless transition from virtual coworking to virtual meetings - Enhancing user experience in virtual collaboration

Benefits: - Improved communication efficiency - Enhanced user engagement in virtual environments - Increased productivity in remote work settings

Commercial Applications: Virtual coworking platforms for remote teams Virtual meeting software for businesses Collaborative tools for XR environments

Prior Art: Prior research on virtual collaboration tools Existing virtual meeting platforms

Frequently Updated Research: Recent advancements in XR technology for remote work Studies on the impact of virtual collaboration on productivity

Questions about XR: 1. How does this technology improve communication in virtual coworking spaces? 2. What are the potential challenges of implementing XR coworking spaces for remote teams?


Original Abstract Submitted

Aspects of the present disclosure can allow users to participate in artificial reality (XR) coworking spaces on two-dimensional (2D) interfaces, such as computers, mobile devices, etc. Users can join a “quiet” virtual coworking space in which they can see representations of other users within the space (including XR users), but without sound. From the virtual coworking space, a user can request to start a conversation with another user, which can send a non-audible notification to the other user, thus being less intrusive to the other user. The other user can join the conversation at their convenience, and be transported to a virtual conference room with the requesting user to engage in audio and/or video discussion. Other users within the virtual coworking space can see the attendees within the virtual conference room, and join the virtual conference room by being invited, or simply clicking to join, without permission needed.