18519675. METHODS AND SYSTEMS FOR ASSOCIATING INPUT SCHEMES WITH PHYSICAL WORLD OBJECTS simplified abstract (Rovi Guides, Inc.)
Contents
- 1 METHODS AND SYSTEMS FOR ASSOCIATING INPUT SCHEMES WITH PHYSICAL WORLD OBJECTS
- 1.1 Organization Name
- 1.2 Inventor(s)
- 1.3 METHODS AND SYSTEMS FOR ASSOCIATING INPUT SCHEMES WITH PHYSICAL WORLD OBJECTS - A simplified explanation of the abstract
- 1.4 Simplified Explanation
- 1.5 Potential Applications
- 1.6 Problems Solved
- 1.7 Benefits
- 1.8 Potential Commercial Applications
- 1.9 Possible Prior Art
- 1.10 Unanswered Questions
- 1.11 Original Abstract Submitted
METHODS AND SYSTEMS FOR ASSOCIATING INPUT SCHEMES WITH PHYSICAL WORLD OBJECTS
Organization Name
Inventor(s)
Edison Lin of Menlo Park CA (US)
METHODS AND SYSTEMS FOR ASSOCIATING INPUT SCHEMES WITH PHYSICAL WORLD OBJECTS - A simplified explanation of the abstract
This abstract first appeared for US patent application 18519675 titled 'METHODS AND SYSTEMS FOR ASSOCIATING INPUT SCHEMES WITH PHYSICAL WORLD OBJECTS
Simplified Explanation
The patent application describes a media guidance application for associating input schemes with physical objects in an augmented reality environment.
- Users can associate input schemes with physical objects in an augmented reality environment.
- The application recognizes physical objects and allows users to identify input schemes to control media content.
- Input schemes are ways users interact with physical objects to control media content presentation.
Potential Applications
This technology could be applied in:
- Augmented reality gaming
- Interactive educational tools
- Virtual tours and exhibitions
Problems Solved
This technology solves:
- Enhances user interaction with physical objects in augmented reality
- Provides a more intuitive way to control media content
Benefits
The benefits of this technology include:
- Improved user experience in augmented reality environments
- Enhanced engagement with media content
- Simplified control mechanisms for users
Potential Commercial Applications
The potential commercial applications of this technology could be in:
- Entertainment industry for interactive experiences
- Education sector for immersive learning tools
- Marketing and advertising for interactive campaigns
Possible Prior Art
One possible prior art for this technology could be:
- Interactive museum exhibits that use physical objects to trigger media content
Unanswered Questions
How does the media guidance application differentiate between different physical objects in the augmented reality environment?
The application likely uses object recognition technology to identify and distinguish between various physical objects.
What types of media content can users control through the input schemes associated with the physical objects?
Users may be able to control a variety of media content such as videos, images, audio, and interactive elements through the input schemes.
Original Abstract Submitted
Methods and systems are described herein for a media guidance application that allows users to associate input schemes with physical objects in an augmented reality environment. Specifically, the media guidance application may recognize physical objects in an augmented reality environment and allow users to identify input schemes to associate with the physical objects, wherein the input schemes are ways in which users may control presentation of media content by interacting with the physical objects.