18517862. AUGMENTED REALITY VIRTUAL REALITY RAY TRACING SENSORY ENHANCEMENT SYSTEM, APPARATUS AND METHOD simplified abstract (Intel Corporation)

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AUGMENTED REALITY VIRTUAL REALITY RAY TRACING SENSORY ENHANCEMENT SYSTEM, APPARATUS AND METHOD

Organization Name

Intel Corporation

Inventor(s)

Joydeep Ray of Folsom CA (US)

Travis T. Schluessler of Hillsboro OR (US)

Prasoonkumar Surti of Folsom CA (US)

John H. Feit of Folsom CA (US)

Nikos Kaburlasos of Lincoln CA (US)

Jacek Kwiatkowski of Santa Clara CA (US)

Abhishek R. Appu of El Dorado Hills CA (US)

James M. Holland of Folsom CA (US)

Jeffery S. Boles of Folsom CA (US)

Jonathan Kennedy of Bristol (GB)

Louis Feng of San Jose CA (US)

Atsuo Kuwahara of Hillsboro OR (US)

Barnan Das of San Jose CA (US)

Narayan Biswal of Folsom CA (US)

Stanley J. Baran of Elk Grove CA (US)

Gokcen Cilingir of Sunnyvale CA (US)

Nilesh V. Shah of Folsom CA (US)

Archie Sharma of Folsom CA (US)

Mayuresh M. Varerkar of Folsom CA (US)

AUGMENTED REALITY VIRTUAL REALITY RAY TRACING SENSORY ENHANCEMENT SYSTEM, APPARATUS AND METHOD - A simplified explanation of the abstract

This abstract first appeared for US patent application 18517862 titled 'AUGMENTED REALITY VIRTUAL REALITY RAY TRACING SENSORY ENHANCEMENT SYSTEM, APPARATUS AND METHOD

Simplified Explanation

The patent application describes a method for enhancing augmented reality (AR) and virtual reality (VR) experiences using ray tracing technology. It involves normalizing environment information captured by multiple devices, calculating sound sources or events vector paths for the observer, and managing capture devices to provide an immersive VR/AR experience.

  • Ray tracing technology is used to enhance AR and VR experiences.
  • Multiple capture devices are utilized to capture environment information.
  • Sound sources and events vector paths are calculated for the observer.
  • Capture devices are managed and assigned based on conditions to provide an immersive experience.

Potential Applications

The technology could be applied in various industries such as gaming, entertainment, education, training, and simulations.

Problems Solved

The technology solves the problem of providing a more realistic and immersive AR/VR experience by utilizing ray tracing and multiple capture devices.

Benefits

The benefits of this technology include enhanced sensory experiences, improved realism, and increased immersion for users.

Potential Commercial Applications

Potential commercial applications include AR/VR gaming, virtual tours, training simulations, and interactive experiences for entertainment venues.

Possible Prior Art

One possible prior art for this technology could be the use of ray tracing in computer graphics to simulate realistic lighting effects in virtual environments.

Unanswered Questions

How does this technology impact the user experience in comparison to traditional AR/VR systems?

This technology enhances the user experience by providing more realistic visuals and immersive sound effects, creating a more engaging and interactive environment for users.

What are the limitations of using multiple capture devices in this technology?

The limitations of using multiple capture devices may include increased complexity in setup and calibration, potential synchronization issues, and higher costs associated with maintaining and operating multiple devices.


Original Abstract Submitted

Systems, apparatuses and methods may provide away to render augmented reality (AR) and/or virtual reality (VR) sensory enhancements using ray tracing. More particularly, systems, apparatuses and methods may provide a way to normalize environment information captured by multiple capture devices, and calculate, for an observer, the sound sources or sensed events vector paths. The systems, apparatuses and methods may detect and/or manage one or more capture devices and assign one or more the capture devices based on one or more conditions to provide observer an immersive VR/AR experience.