18484696. GRAPHICS RENDERING APPARATUS AND METHOD simplified abstract (Sony Interactive Entertainment Inc.)

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GRAPHICS RENDERING APPARATUS AND METHOD

Organization Name

Sony Interactive Entertainment Inc.

Inventor(s)

Lazaros Michailidis of London (GB)

GRAPHICS RENDERING APPARATUS AND METHOD - A simplified explanation of the abstract

This abstract first appeared for US patent application 18484696 titled 'GRAPHICS RENDERING APPARATUS AND METHOD

The abstract describes a graphics rendering apparatus for a video game environment that deforms mesh data to generate subsequent mesh data for rendering virtual elements.

  • First receiving unit for mesh data of a virtual element in a video game environment.
  • Second receiving unit for input signals.
  • Animation unit for causing the virtual element to perform predefined actions in response to input signals.
  • Determination unit to check if the virtual element has performed the action a threshold number of times.
  • Identification unit to identify predefined mesh deformations associated with the action.
  • Deformation unit to deform subsets of the mesh based on the identified deformations.
  • Rendering unit to render the virtual element based on the subsequent mesh data.

Potential Applications: - Video game development - Animation software - Virtual reality applications

Problems Solved: - Enhancing realism in virtual environments - Improving interactive experiences in video games

Benefits: - Enhanced visual effects - Increased user engagement - Dynamic and responsive virtual elements

Commercial Applications: "Dynamic Mesh Deformation Technology for Enhanced Virtual Environments"

Frequently Updated Research: Stay updated on advancements in graphics rendering technology and virtual element deformation techniques.

Questions about Graphics Rendering Apparatus: 1. How does this technology improve user interaction in video games? 2. What are the potential implications of this innovation in virtual reality applications?


Original Abstract Submitted

A graphics rendering apparatus, comprising: a first receiving unit configured to receive mesh data comprising a mesh that defines a geometry of a virtual element that is comprised within a virtual environment of a video game; a second receiving unit configured to receive one or more input signals; an animation unit configured to cause the virtual element to perform a given predefined action in response to one or more of the input signals; a determination unit configured to determine whether the virtual element has performed the given predefined action at least a threshold number of times; an identification unit configured to identify one or more predefined mesh deformations associated with the given predefined action if the virtual element has performed the given predefined action at least the threshold number of times; a deformation unit configured to deform one or more subsets of the mesh in accordance with one or more of the predefined mesh deformations, and at least in part thereby generate subsequent mesh data comprising a subsequent mesh that defines a subsequent geometry of the virtual element; and a rendering unit configured to render the virtual element based on the subsequent mesh data.