18480259. RENDERING METHOD OF PREVENTING OBJECT-BASED AUDIO FROM CLIPPING AND APPARATUS FOR PERFORMING THE SAME simplified abstract (ELECTRONICS AND TELECOMMUNICATIONS RESEARCH INSTITUTE)

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RENDERING METHOD OF PREVENTING OBJECT-BASED AUDIO FROM CLIPPING AND APPARATUS FOR PERFORMING THE SAME

Organization Name

ELECTRONICS AND TELECOMMUNICATIONS RESEARCH INSTITUTE

Inventor(s)

Yong Ju Lee of Daejeon (KR)

Jae-hyoun Yoo of Daejeon (KR)

Dae Young Jang of Daejeon (KR)

Soo Young Park of Daejeon (KR)

Young Ho Jeong of Daejeon (KR)

Kyeongok Kang of Daejeon (KR)

Tae Jin Lee of Daejeon (KR)

RENDERING METHOD OF PREVENTING OBJECT-BASED AUDIO FROM CLIPPING AND APPARATUS FOR PERFORMING THE SAME - A simplified explanation of the abstract

This abstract first appeared for US patent application 18480259 titled 'RENDERING METHOD OF PREVENTING OBJECT-BASED AUDIO FROM CLIPPING AND APPARATUS FOR PERFORMING THE SAME

The abstract describes a method for rendering an object-based audio signal, involving obtaining a rendered audio signal, applying clipping prevention using limiters, mixing the signal, and further applying clipping prevention.

  • The method involves obtaining a rendered audio signal.
  • Clipping prevention is performed on the rendered audio signal using a first limiter.
  • The signal output by the first limiter is mixed using a mixer.
  • Clipping prevention is then applied on the mixed signal using a second limiter.

Potential Applications: - Audio production and post-production processes. - Virtual reality and augmented reality audio experiences. - Interactive audio applications in gaming and entertainment.

Problems Solved: - Preventing clipping distortion in audio signals. - Enhancing the quality of object-based audio rendering. - Improving the overall audio experience for users.

Benefits: - High-quality audio output. - Enhanced immersive audio experiences. - Improved audio fidelity and clarity.

Commercial Applications: Title: "Advanced Audio Rendering Technology for Enhanced User Experience" This technology can be utilized in: - Audio software and hardware development. - Entertainment and gaming industries for immersive audio. - Virtual reality and augmented reality content creation.

Prior Art: No specific prior art information provided in the abstract.

Frequently Updated Research: No information provided in the abstract.

Questions about Object-Based Audio Signal Rendering:

Question 1: How does the method of clipping prevention using limiters improve audio quality? Answer: Clipping prevention helps avoid distortion and ensures a cleaner audio output.

Question 2: What are the potential challenges in implementing this rendering method in real-time audio processing applications? Answer: Real-time processing may require efficient algorithms and hardware capabilities to handle the rendering process effectively.


Original Abstract Submitted

A rendering method of an object-based audio signal and an apparatus for performing the same are provided. The rendering method of an object-based audio signal includes obtaining a rendered audio signal, performing clipping prevention on the rendered audio signal using a first limiter, mixing a signal output by the first limiter using a mixer, and performing clipping prevention on the mixed signal using a second limiter.