18468482. ELECTRONIC DEVICE AND CONTROL METHOD OF THE SAME simplified abstract (SAMSUNG ELECTRONICS CO., LTD.)

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ELECTRONIC DEVICE AND CONTROL METHOD OF THE SAME

Organization Name

SAMSUNG ELECTRONICS CO., LTD.

Inventor(s)

Hennadii Azarov of Kiev (UA)

Lllya Degtyarenko of Kiev (UA)

Oleksandr Ivanov of Kiev (UA)

ELECTRONIC DEVICE AND CONTROL METHOD OF THE SAME - A simplified explanation of the abstract

This abstract first appeared for US patent application 18468482 titled 'ELECTRONIC DEVICE AND CONTROL METHOD OF THE SAME

Simplified Explanation

The abstract describes an electronic device that includes an input device and a mobile device. The mobile device determines the position of itself or a first external device as reference coordinates and receives relative position information and motion information of the input device. It then determines a movement trajectory based on this information and displays or transmits the movement trajectory to a second external device.

  • The electronic device includes an input device and a mobile device.
  • The mobile device determines the position of itself or a first external device as reference coordinates.
  • It receives relative position information and motion information of the input device.
  • The mobile device determines a movement trajectory based on the relative position and motion information.
  • It displays the movement trajectory or transmits it to a second external device.

Potential Applications:

  • Gaming: The technology can be used in gaming consoles or mobile gaming devices to track the movement of input devices such as controllers or motion sensors, enhancing the gaming experience.
  • Virtual Reality (VR): The technology can be utilized in VR systems to track the movement of handheld controllers or other input devices, allowing users to interact with virtual environments more intuitively.
  • Augmented Reality (AR): The technology can be applied in AR devices to track the movement of input devices, enabling users to manipulate virtual objects in real-world settings.

Problems Solved:

  • Enhanced Interaction: The technology solves the problem of accurately tracking the movement of input devices, providing a more immersive and intuitive user experience.
  • Real-time Motion Tracking: The system solves the challenge of capturing and processing real-time motion information of the input device, allowing for precise tracking and control.

Benefits:

  • Improved User Experience: The technology enhances user interaction by accurately tracking the movement of input devices, resulting in a more immersive and enjoyable experience.
  • Versatile Applications: The system can be applied in various fields such as gaming, VR, and AR, expanding the possibilities for interactive and immersive experiences.
  • Real-time Tracking: The technology provides real-time motion tracking, ensuring precise and responsive control of input devices.


Original Abstract Submitted

The electronic device according to an embodiment includes: an input device; and a mobile device configured to communicate with the input device, wherein the mobile device determines a position of the mobile device or a position of a first external device as reference coordinates, receives relative position information of the input device, with respect to the reference coordinates, and motion information of the input device, determines a movement trajectory based on the relative position information and the motion information, and displays the movement trajectory or transmits the movement trajectory to a second external device.