18441971. GAZED BASED INTERACTIONS WITH THREE-DIMENSIONAL ENVIRONMENTS simplified abstract (Apple Inc.)

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GAZED BASED INTERACTIONS WITH THREE-DIMENSIONAL ENVIRONMENTS

Organization Name

Apple Inc.

Inventor(s)

Allison W. Dryer of Tiburon CA (US)

Giovanni M. Agnoli of San Mateo CA (US)

Yiqiang Nie of San Francisco CA (US)

Michael B. Tucker of Marina Del Rey CA (US)

Giancarlo Yerkes of San Francisco CA (US)

GAZED BASED INTERACTIONS WITH THREE-DIMENSIONAL ENVIRONMENTS - A simplified explanation of the abstract

This abstract first appeared for US patent application 18441971 titled 'GAZED BASED INTERACTIONS WITH THREE-DIMENSIONAL ENVIRONMENTS

The present disclosure pertains to techniques and user interfaces for various operations such as wake operations, displaying content from external devices, and controlling camera settings through virtual objects.

  • Performing wake operations
  • Displaying content from external devices
  • Controlling camera settings through virtual objects
  • Providing navigation guidance
  • Navigating user interfaces
  • Displaying virtual objects for physical activities
  • Controlling external devices through virtual objects
  • Guiding physical activities
  • Controlling the orientation of virtual objects

Potential Applications: This technology can be applied in various fields such as augmented reality, virtual reality, fitness tracking, and smart home devices.

Problems Solved: This technology addresses the need for intuitive user interfaces, seamless control of external devices, and enhanced user experiences in various activities.

Benefits: The benefits of this technology include improved user interaction, enhanced control over devices, and a more immersive experience in virtual environments.

Commercial Applications: This technology can be utilized in the development of AR/VR applications, fitness trackers, smart home devices, and gaming consoles, catering to a wide range of consumer needs.

Questions about the technology: 1. How does this technology improve user interaction with external devices? 2. What are the potential implications of this technology in the AR/VR market?

Frequently Updated Research: Stay updated on the latest advancements in user interface design, virtual reality technology, and fitness tracking innovations related to this technology.


Original Abstract Submitted

The present disclosure generally relates to techniques and user interfaces for performing one or more wake operations, displaying content associated with an external device, performing one or more operations based on an input scheme, displaying virtual objects for controlling a camera setting, providing navigation guidance, displaying virtual objects associated with an external device, navigating a user interface, displaying virtual objects for performing a physical activity, displaying virtual objects for controlling one or more external devices, providing guidance for a physical activity, displaying virtual objects to perform one or more operations, and/or controlling the orientation of virtual objects.