18433309. Devices, Methods, and Graphical User Interfaces for Interacting with Three-Dimensional Environments simplified abstract (Apple Inc.)

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Devices, Methods, and Graphical User Interfaces for Interacting with Three-Dimensional Environments

Organization Name

Apple Inc.

Inventor(s)

Philipp Rockel of San Francisco CA (US)

Nicholas W. Henderson of San Carlos CA (US)

Devices, Methods, and Graphical User Interfaces for Interacting with Three-Dimensional Environments - A simplified explanation of the abstract

This abstract first appeared for US patent application 18433309 titled 'Devices, Methods, and Graphical User Interfaces for Interacting with Three-Dimensional Environments

Simplified Explanation

The abstract describes a computer system that displays a user interface object in a shared three-dimensional environment, detecting user input and responding accordingly based on whether another user is interacting with the object.

  • The computer system displays a user interface object in a shared three-dimensional environment.
  • It detects user input and determines if another user is interacting with the object.
  • If the other user is not interacting, it performs a certain operation.
  • If the other user is interacting, it displays a visual indication that the object is not available for interaction and does not perform the operation.

Potential Applications

This technology could be applied in collaborative virtual environments, online gaming platforms, and shared workspace applications.

Problems Solved

This technology helps prevent conflicts between users in shared virtual environments by indicating when an object is being interacted with by another user.

Benefits

The technology enhances user experience in shared virtual environments by providing clear indications of object availability for interaction.

Potential Commercial Applications

This technology could be valuable for companies developing collaborative software, virtual reality platforms, and multiplayer online games.

Possible Prior Art

Prior art may include similar systems used in virtual reality applications, multiplayer games, and collaborative software tools.

Unanswered Questions

How does the system determine if the second user is currently interacting with the object?

The abstract does not provide details on the specific methods or technologies used to detect the interaction status of the second user.

What types of visual indications are used to show that the object is not available for interaction?

The abstract does not specify the visual cues or indicators that are displayed to signal the unavailability of the user interface object.


Original Abstract Submitted

A computer system displays a first user interface object with a first appearance at a first position in a first view of a three-dimensional environment that is at least partially shared between a first and second user. While displaying the first user interface object, the computer system detects a first user input by the first user. In response to detecting the first user input: in accordance with a determination that the second user is not currently interacting with the first user interface object, the computer system performs a first operation; and in accordance with a determination that the second user is currently interacting with the first user interface object, the computer system displays a visual indication, that the first user interface object is not available for interaction, including changing an appearance or position of the first user interface object, and forgoes performing the first operation.