18433117. SYSTEM ARCHITECTURE FOR CLOUD GAMING simplified abstract (Intel Corporation)

From WikiPatents
Jump to navigation Jump to search

SYSTEM ARCHITECTURE FOR CLOUD GAMING

Organization Name

Intel Corporation

Inventor(s)

Makarand Dharmapurikar of Saratoga CA (US)

Rajabali Koduri of Saratoga CA (US)

Vijay Bahirji of Hillsboro OR (US)

Toby Opferman of Beaverton OR (US)

Scott G. Christian of Aberdeen WA (US)

Rajeev Penmatsa of Folsom CA (US)

Selvakumar Panneer of Portland OR (US)

SYSTEM ARCHITECTURE FOR CLOUD GAMING - A simplified explanation of the abstract

This abstract first appeared for US patent application 18433117 titled 'SYSTEM ARCHITECTURE FOR CLOUD GAMING

    • Simplified Explanation:**

The patent application describes a cloud-based gaming system where graphics processing operations can be performed on a client device. Client-based graphics processing can be enabled if the client has a graphics processor that meets a minimum performance threshold. The client can provide network feedback to adjust game execution and encoding when a game is streamed remotely.

    • Key Features and Innovation:**
  • Cloud-based gaming system
  • Client-based graphics processing
  • Minimum performance threshold for client graphics processor
  • Network feedback for adjusting game execution and encoding
    • Potential Applications:**

This technology can be used in cloud gaming platforms, online gaming services, and streaming services for video games.

    • Problems Solved:**

This technology addresses the need for efficient graphics processing in cloud-based gaming systems and the ability to optimize game execution based on network feedback.

    • Benefits:**
  • Improved graphics processing performance
  • Enhanced gaming experience for users
  • Efficient use of network resources
    • Commercial Applications:**

Potential commercial applications include cloud gaming services, online gaming platforms, and streaming services for video games. This technology can also be used in virtual reality gaming systems.

    • Prior Art:**

Prior art related to this technology may include research on cloud-based gaming systems, client-based graphics processing, and network feedback mechanisms in gaming.

    • Frequently Updated Research:**

Research on advancements in cloud gaming technology, improvements in graphics processing capabilities, and network optimization techniques in gaming may be relevant to this technology.

    • Questions about Cloud-Based Gaming Systems:**

1. How does client-based graphics processing improve the gaming experience? 2. What are the key factors to consider when optimizing game execution based on network feedback?


Original Abstract Submitted

Described herein is a cloud-based gaming system in which graphics processing operations of a cloud-based game can be performed on a client device. Client-based graphics processing can be enabled in response to a determination that the client includes a graphics processor having a performance that exceeds a minimum threshold. When a game is remotely executed and streamed to a client, the client is configurable to provide network feedback that can be used to adjust execution and/or encoding for the game.