18432957. DYNAMIC ALLOCATION OF COMPUTE RESOURCES FOR HIGHLIGHT GENERATION IN CLOUD GAMING SYSTEMS simplified abstract (NVIDIA Corporation)

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DYNAMIC ALLOCATION OF COMPUTE RESOURCES FOR HIGHLIGHT GENERATION IN CLOUD GAMING SYSTEMS

Organization Name

NVIDIA Corporation

Inventor(s)

Stephen Holmes of Fort Collins CO (US)

Pierre Gervais of Blainville (CA)

DYNAMIC ALLOCATION OF COMPUTE RESOURCES FOR HIGHLIGHT GENERATION IN CLOUD GAMING SYSTEMS - A simplified explanation of the abstract

This abstract first appeared for US patent application 18432957 titled 'DYNAMIC ALLOCATION OF COMPUTE RESOURCES FOR HIGHLIGHT GENERATION IN CLOUD GAMING SYSTEMS

Simplified Explanation

The patent application describes a system for allocating compute resources for highlight generation in cloud gaming systems. The system distributes processing tasks among different devices based on system information, such as user interface generation, analysis of game streams, highlight generation, storage, and sharing.

  • Cloud gaming system with distributed processing for highlight generation
  • Allocation of compute resources based on system information of devices and networks
  • Generation of recordings, snapshots, and highlights within the cloud gaming system
  • Sharing of highlights among users within the system

Potential Applications

The technology can be applied in cloud gaming platforms to enhance user experience by automatically generating and sharing highlights of gameplay.

Problems Solved

1. Efficient allocation of compute resources for highlight generation in cloud gaming systems 2. Seamless sharing of highlights among users within the system

Benefits

1. Improved user engagement and interaction in cloud gaming environments 2. Enhanced gameplay experience through automated highlight generation and sharing

Potential Commercial Applications

"Cloud Gaming Highlight Generation System" - Optimizing compute resources for highlight generation in cloud gaming platforms to attract and retain users.

Possible Prior Art

No prior art information is available at this time.

Unanswered Questions

How does the system determine the distribution of compute resources among different devices?

The system likely uses system information such as device capabilities, network conditions, and current workload to allocate compute resources effectively.

What types of actionable events are analyzed in game streams for highlight generation?

The system may analyze events such as high scores, achievements, player interactions, and significant gameplay moments to generate highlights for users.


Original Abstract Submitted

In various examples, compute resources may be allocated for highlight generation in cloud gaming systems. Systems and methods are disclosed that distribute, between and among various devices, processing including user interface generation and overlay, analysis of game streams for actionable events, generation of highlights, storage of highlights, and sharing of highlights. The distribution of processing or compute resources within the cloud gaming system may be dependent on system information of various devices and/or networks. Recordings, snapshots, and/or other highlights may be generated within the cloud gaming system using the determined distribution of compute resources.