18413267. GRAPHICS PROCESSING SYSTEM AND METHOD OF RENDERING simplified abstract (Imagination Technologies Limited)

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GRAPHICS PROCESSING SYSTEM AND METHOD OF RENDERING

Organization Name

Imagination Technologies Limited

Inventor(s)

Enrique De Lucas of Hertfordshire (GB)

GRAPHICS PROCESSING SYSTEM AND METHOD OF RENDERING - A simplified explanation of the abstract

This abstract first appeared for US patent application 18413267 titled 'GRAPHICS PROCESSING SYSTEM AND METHOD OF RENDERING

The patent application describes a method for rendering a scene formed by primitives in a graphics processing system.

  • Combining pipeline fragment shading rate values and primitive fragment shading rate values to produce a combined fragment shading rate value for a primitive.
  • Storing fragment shading rate data representing the combined fragment shading rate value for the primitive and associating it with data identifying the primitive.
  • Determining if the combined fragment shading rate value for a subsequent primitive is the same as for the preceding primitive.
  • Associating data identifying the subsequent primitive with the fragment shading rate data of the preceding primitive if the values are the same.
  • Storing further fragment shading rate data for the subsequent primitive if the values are not the same.

Potential Applications: - This technology can be used in video game development to optimize rendering performance. - It can be applied in virtual reality and augmented reality systems to enhance visual quality. - Graphic design software can benefit from improved rendering efficiency using this method.

Problems Solved: - Optimizes rendering performance by efficiently determining fragment shading rates. - Reduces processing overhead in graphics processing systems. - Enhances the visual quality of rendered scenes by accurately shading primitives.

Benefits: - Improved rendering efficiency and performance. - Enhanced visual quality in graphics processing. - Streamlined pipeline for rendering scenes in real-time applications.

Commercial Applications: Title: "Enhanced Graphics Rendering Technology for Real-Time Applications" This technology can be utilized in the gaming industry, virtual reality applications, graphic design software, and other real-time rendering systems. It can improve user experience, reduce processing costs, and enhance visual quality in various commercial applications.

Questions about the technology: 1. How does this method improve rendering performance in graphics processing systems? - This method optimizes rendering performance by efficiently determining fragment shading rates for primitives, reducing processing overhead and enhancing visual quality. 2. What are the potential applications of this technology beyond graphics processing systems? - This technology can be applied in various industries such as gaming, virtual reality, and graphic design software to improve rendering efficiency and visual quality.


Original Abstract Submitted

A method of rendering a scene formed by primitives in a graphics processing system. For a sequence of primitives, a pipeline fragment shading rate value and a primitive fragment shading rate value for a primitive are combined to produce a combined fragment shading rate value for the primitive. Fragment shading rate data representing the combined fragment shading rate value for the primitive is stored and data identifying the primitive is associated with the fragment shading rate data. For a subsequent primitive, it is determined whether or not a combined fragment shading rate value for the subsequent primitive is the same as for the preceding primitive. If it is the same, data identifying the subsequent primitive is associated with the fragment shading rate data that the data identifying the preceding primitive is associated with. If it is not the same, further fragment shading rate data representing the combined fragment shading rate value for the subsequent primitive is stored and data identifying the subsequent primitive is associated with the further fragment shading rate data.