18367214. CONTROLLING A USER SELECTION QUEUE simplified abstract (Apple Inc.)
Contents
CONTROLLING A USER SELECTION QUEUE
Organization Name
Inventor(s)
Geoffrey Grant Stahl of San Jose CA (US)
Norman Nuo Wang of Saratoga CA (US)
CONTROLLING A USER SELECTION QUEUE - A simplified explanation of the abstract
This abstract first appeared for US patent application 18367214 titled 'CONTROLLING A USER SELECTION QUEUE
Simplified Explanation
The patent application describes devices, systems, and methods for adding an affordance to a computer-generated reality (CGR) object representing a physical article. The affordance is a visual cue or indicator that allows users to interact with the CGR object.
- The device includes a display, memory, and processors.
- The method involves displaying a CGR object in a CGR environment.
- The CGR object represents a physical article.
- An affordance is added to the CGR object to provide a visual cue for interaction.
- The method includes detecting user input directed to the affordance.
- In response to the input, an identifier of the physical article is added to a user selection queue.
Potential applications of this technology:
- Augmented reality (AR) applications where users can interact with virtual representations of physical objects.
- E-commerce platforms that allow users to virtually try out products before purchasing.
- Training simulations where users can interact with virtual objects to learn new skills.
- Gaming applications that incorporate physical objects into the virtual environment.
Problems solved by this technology:
- Enhances user experience by providing visual cues for interaction with virtual objects.
- Allows users to easily identify and select physical objects represented in a CGR environment.
- Facilitates seamless integration of physical and virtual elements in AR applications.
- Provides a more intuitive and immersive interaction with CGR objects.
Benefits of this technology:
- Improved user engagement and interaction with virtual objects.
- Enhanced realism and immersion in CGR environments.
- Increased efficiency in selecting and interacting with physical objects in a virtual setting.
- Expanded possibilities for AR applications and training simulations.
Original Abstract Submitted
Various implementations disclosed herein include devices, systems, and methods for compositing an affordance in association with a CGR object representing a physical article. In various implementations, a device includes a display, a non-transitory memory, and one or more processors coupled with the display and the non-transitory memory. In some implementations, a method includes displaying a computer-generated reality (CGR) object in a CGR environment. In some implementations, the CGR object represents a physical article. In some implementations, the method includes compositing an affordance in association with the CGR object. In some implementations, the method includes detecting an input directed to the affordance. In some implementations, the method includes, in response to detecting the input, adding an identifier identifying the physical article to a user selection queue.