18356073. DEVICE AND METHOD FOR EVALUATING PERFORMANCE OF WEARABLE MUSCLE ENHANCEMENT DEVICE simplified abstract (ELECTRONICS AND TELECOMMUNICATIONS RESEARCH INSTITUTE)

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DEVICE AND METHOD FOR EVALUATING PERFORMANCE OF WEARABLE MUSCLE ENHANCEMENT DEVICE

Organization Name

ELECTRONICS AND TELECOMMUNICATIONS RESEARCH INSTITUTE

Inventor(s)

HyunSuk Kim of Daejeon (KR)

Woojin Kim of Daejeon (KR)

Daewoong Choi of Daejeon (KR)

Oh Cheon Kwon of Daejeon (KR)

Daesub Yoon of Daejeon (KR)

Seung-Jun Lee of Daejeon (KR)

Hyunwoo Joe of Daejeon (KR)

DEVICE AND METHOD FOR EVALUATING PERFORMANCE OF WEARABLE MUSCLE ENHANCEMENT DEVICE - A simplified explanation of the abstract

This abstract first appeared for US patent application 18356073 titled 'DEVICE AND METHOD FOR EVALUATING PERFORMANCE OF WEARABLE MUSCLE ENHANCEMENT DEVICE

Simplified Explanation

The patent application describes a method and device for evaluating the performance of a wearable muscle enhancement device by creating virtual simulations of a person wearing the device and analyzing their interactions.

  • Evaluation system receives feature information of a person and the wearable muscle enhancement device.
  • Complex human and device digital twin information is generated based on the received feature information.
  • A virtual simulation of a person wearing the device is created and made to perform predefined motions.
  • The system calculates the state variables of the virtual human to assess the wearability, usability, and interactivity of the device.

Key Features and Innovation

  • Generation of complex human and device digital twin information.
  • Creation of virtual simulations to evaluate the performance of the wearable muscle enhancement device.
  • Calculation of state variables to assess wearability, usability, and interactivity.

Potential Applications

This technology can be applied in the development and testing of wearable muscle enhancement devices in various industries such as sports, fitness, and healthcare.

Problems Solved

  • Provides a method to objectively evaluate the performance of wearable muscle enhancement devices.
  • Allows for virtual simulations to test the usability and wearability of the devices.

Benefits

  • Enables accurate assessment of wearable muscle enhancement device performance.
  • Facilitates the improvement of device design and functionality.
  • Enhances user experience by optimizing wearability and usability.

Commercial Applications

  • "Virtual Evaluation System for Wearable Muscle Enhancement Devices": Potential commercial uses include fitness equipment companies, sports performance labs, and medical device manufacturers looking to enhance their product development processes.

Prior Art

Information on prior art related to this technology is not provided in the abstract.

Frequently Updated Research

There is no information on frequently updated research relevant to this technology.

Questions about Wearable Muscle Enhancement Device Evaluation

Question 1

How does the evaluation system generate complex human and device digital twin information?

The evaluation system generates complex human and device digital twin information based on the feature information of the person and the wearable muscle enhancement device, respectively. This information is used to create virtual simulations for performance evaluation.

Question 2

What are the potential applications of this technology beyond evaluating wearable muscle enhancement devices?

The technology can also be applied in various industries such as virtual reality, gaming, and simulation for creating realistic human-machine interactions.


Original Abstract Submitted

Provided are a device and method for evaluating performance of a wearable muscle enhancement device. The method performed by an evaluation system includes receiving feature information of a person and feature information of a wearable muscle enhancement device, generating complex human digital twin information based on the feature information of the person, generating complex device digital twin information based on the feature information of the wearable muscle enhancement device, creating a virtual human wearing a virtual wearable muscle enhancement device based on the complex human (physical/cognitive) digital twin information and the complex device digital twin information, causing the virtual human to perform a predefined motion, calculating a state variable of the virtual human based on a result of performing the motion, and calculating wearability, usability, and interactivity of the wearable muscle enhancement device based on the state variable to evaluate performance of the wearable muscle enhancement device.