18339091. Controlling an Interface Using Gaze Input simplified abstract (Apple Inc.)

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Controlling an Interface Using Gaze Input

Organization Name

Apple Inc.

Inventor(s)

Gregory Lutter of Boulder Creek CA (US)

Controlling an Interface Using Gaze Input - A simplified explanation of the abstract

This abstract first appeared for US patent application 18339091 titled 'Controlling an Interface Using Gaze Input

Simplified Explanation

The abstract describes a patent application for a head-mounted device that allows users to select user interface elements displayed on a screen using gaze input. When a user targets a user interface element with their gaze, the element shifts towards a selection region, which is indicated on the screen. The element continues to shift towards the selection region as long as it is targeted by the user's gaze. If the element is targeted while in the selection region, it is considered selected and an associated action is performed. Multiple elements in a list can shift together when one element is targeted with gaze input.

  • The patent application describes a head-mounted device that enables users to select user interface elements using gaze input.
  • Gaze input is used to target a user interface element, causing it to shift towards a selection region.
  • The user interface element continues to shift towards the selection region while being targeted by gaze input.
  • If the user interface element is targeted while in the selection region, it is considered selected and an associated action is performed.
  • Multiple user interface elements in a list can shift together when one element is targeted with gaze input.

Potential Applications:

  • Assistive technology for individuals with limited mobility or physical disabilities.
  • Virtual reality and augmented reality applications for hands-free interaction.
  • Gaming and entertainment devices for immersive experiences.

Problems Solved:

  • Provides an alternative input method for individuals who cannot use traditional input devices.
  • Enables hands-free interaction in various applications.
  • Improves accessibility and usability for individuals with physical limitations.

Benefits:

  • Allows users to interact with user interface elements using only their gaze, providing a more intuitive and natural input method.
  • Reduces the need for physical input devices, making the technology more accessible and convenient.
  • Enhances user experience in virtual reality and augmented reality environments by enabling seamless interaction without the need for controllers or touchscreens.


Original Abstract Submitted

In a head-mounted device, gaze input may be used to select a user interface element that is displayed on a display. To select a user interface element, the user may target the user interface element with gaze input. Targeting the user interface element with gaze input may cause the user interface element to shift towards a selection region (which may be identified using a displayed selection indicator). The user interface element may continue to shift towards the selection region while being targeted by gaze input. If the user interface element is targeted with gaze input while in the selection region, the user interface element is considered to have been selected and an action associated with the user interface element may be performed. Multiple user interface elements in a list may shift in unison when one of the user interface elements shifts due to gaze input.