18301368. VOICE-BASED AUGMENTED REALITY LOCOMOTION simplified abstract (International Business Machines Corporation)
Contents
VOICE-BASED AUGMENTED REALITY LOCOMOTION
Organization Name
International Business Machines Corporation
Inventor(s)
Wei Jun Zheng of Shanghai (CN)
Steven Lee Fisher-stawinski of Buffalo Grove IL (US)
VOICE-BASED AUGMENTED REALITY LOCOMOTION - A simplified explanation of the abstract
This abstract first appeared for US patent application 18301368 titled 'VOICE-BASED AUGMENTED REALITY LOCOMOTION
The patent application describes techniques for voice-based augmented reality locomotion.
- Receiving a linguistic input and analyzing it to determine a label and duration.
- Converting the label into a heading and the duration into a magnitude in a virtual environment.
- Merging the heading and magnitude into a vector in the virtual environment.
Potential Applications: - Virtual reality gaming - Navigation systems for the visually impaired - Training simulations for various industries
Problems Solved: - Enhancing user experience in virtual environments - Providing a more intuitive way to control movement in augmented reality
Benefits: - Improved immersion in virtual environments - Enhanced accessibility for users with disabilities - Simplified navigation in complex virtual spaces
Commercial Applications: Voice-controlled virtual reality systems for entertainment, training, and navigation markets.
Questions about voice-based augmented reality locomotion: 1. How does this technology improve user experience in virtual environments? 2. What are the potential limitations of voice-based locomotion in augmented reality systems?
Original Abstract Submitted
Techniques are described with respect to a system, method, and computer product for voice-based augmented reality locomotion. An associated method includes receiving a first linguistic input; and determining a label and a duration associated with the linguistic input based on an analysis of the first linguistic input. The method further including converting the label into a heading and the duration into a magnitude in a virtual environment; and merging the heading and magnitude in a vector in the virtual environment.