18258883. SOUND EFFECT ADJUSTMENT METHOD AND ELECTRONIC DEVICE simplified abstract (Huawei Technologies Co., Ltd.)

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SOUND EFFECT ADJUSTMENT METHOD AND ELECTRONIC DEVICE

Organization Name

Huawei Technologies Co., Ltd.

Inventor(s)

Weixiang Hu of Beijing (CN)

Wei Li of Beijing (CN)

Chen Sun of Beijing (CN)

Shuailin Lv of Beijing (CN)

SOUND EFFECT ADJUSTMENT METHOD AND ELECTRONIC DEVICE - A simplified explanation of the abstract

This abstract first appeared for US patent application 18258883 titled 'SOUND EFFECT ADJUSTMENT METHOD AND ELECTRONIC DEVICE

Simplified Explanation

This patent application discloses a method and electronic device for adjusting sound effects. The method involves a first electronic device playing audio and indicating a second electronic device to start up an audio collection apparatus. The second electronic device is the one most likely to be carried by the user. The second device collects ambient sound and obtains ambient audio.

Based on the first audio and the ambient audio, the first electronic device determines the difference between the listening sound effect of the first audio at the location of the second electronic device and the optimal sound effect. The first electronic device then adjusts an audio parameter for playing the first audio, so that the listening sound effect at the location of the second electronic device reaches the optimal sound effect.

  • The method involves using two electronic devices, with one indicating the other to collect ambient sound and obtain ambient audio.
  • The first electronic device analyzes the first audio and ambient audio to determine the difference between the listening sound effect and the optimal sound effect.
  • The first electronic device adjusts the audio parameter for playing the first audio to achieve the optimal sound effect at the location of the second electronic device.

Potential applications of this technology:

  • Personal audio devices: This technology can be used in personal audio devices such as headphones or earphones to adjust the sound effects based on the user's surroundings.
  • Home entertainment systems: This technology can be applied to home entertainment systems to optimize the sound effects based on the room's acoustics and ambient noise.
  • Virtual reality and augmented reality: This technology can enhance the immersive experience in virtual reality and augmented reality applications by adjusting the sound effects according to the user's environment.

Problems solved by this technology:

  • Inconsistent sound effects: This technology addresses the issue of inconsistent sound effects when using electronic devices in different environments.
  • Suboptimal listening experience: By adjusting the audio parameter based on the user's surroundings, this technology improves the listening experience by achieving the optimal sound effect.

Benefits of this technology:

  • Enhanced audio quality: By adjusting the audio parameter, this technology ensures that the sound effects are optimized for the user's location, resulting in improved audio quality.
  • Personalized experience: This technology allows for a personalized audio experience by adapting the sound effects to the user's environment.
  • Convenience: The automatic adjustment of sound effects eliminates the need for manual adjustments, providing a convenient and seamless user experience.


Original Abstract Submitted

This application discloses a sound effect adjustment method and an electronic device. In the method, a first electronic device that plays first audio may indicate a second electronic device to start up an audio collection apparatus, to collect an ambient sound and obtain ambient audio. The second electronic device is an electronic device with a highest possibility that a user carries the electronic device. Based on the first audio and the ambient audio, the first electronic device may determine a difference between a listening sound effect of the first audio at a location of the second electronic device and an optimal sound effect. The first electronic device may adjust an audio parameter for playing the first audio, so that the listening sound effect of the first audio at the location of the second electronic device reaches the optimal sound effect.