18180898. COMPANION DIGITAL HUMAN simplified abstract (INTERNATIONAL BUSINESS MACHINES CORPORATION)

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COMPANION DIGITAL HUMAN

Organization Name

INTERNATIONAL BUSINESS MACHINES CORPORATION

Inventor(s)

Yuan Yuan Ding of Shanghai (CN)

Ke Yong Zhang of Shanghai (CN)

Ya Juan Dang of Beijing (CN)

Tian Tian Chai of Beijing (CN)

Yu Pan of Shanghai (CN)

Ze Wang of Beijing (CN)

COMPANION DIGITAL HUMAN - A simplified explanation of the abstract

This abstract first appeared for US patent application 18180898 titled 'COMPANION DIGITAL HUMAN

The abstract describes a computer-implemented method for providing a user with a digital companion in a three-dimensional (3D) environment. The method involves recognizing the content of the 3D environment, obtaining the user's point-of-view (POV), displaying the digital companion to the user based on the content and POV, moving the digital companion with the user, and facilitating communicative interaction between the digital companion and the user.

  • Recognizing content of the 3D environment
  • Obtaining the user's point-of-view (POV)
  • Displaying the digital companion based on content and POV
  • Moving the digital companion with the user
  • Facilitating communicative interaction between the digital companion and the user

Potential Applications: - Virtual reality gaming - Virtual tours and experiences - Educational simulations - Virtual assistants in 3D environments - Interactive storytelling experiences

Problems Solved: - Enhancing user engagement in 3D environments - Providing personalized digital companions - Facilitating interactive experiences in virtual spaces

Benefits: - Improved user immersion in 3D environments - Enhanced user experience with digital companions - Increased interactivity and engagement in virtual settings

Commercial Applications: Title: "Enhancing User Experience with 3D Digital Companions" This technology could be utilized in virtual reality gaming, educational simulations, virtual tours, and interactive storytelling experiences. It has the potential to revolutionize user engagement in 3D environments and create new opportunities for interactive experiences.

Questions about the technology: 1. How does this technology impact user engagement in virtual environments? 2. What are the potential commercial applications of this technology in various industries?


Original Abstract Submitted

A computer-implemented method for providing a user with a digital companion in a three-dimensional (3D) environment is provided. The computer-implemented method includes recognizing content of the 3D environment, obtaining a point-of-view (POV) of the user in the 3D environment, displaying the digital companion to the user in the 3D environment based on the content and the POV, moving the digital companion through the 3D environment with the user while continuing the displaying and executing communicative interaction between the digital companion and the user based on the content and one or more communications of the user.