18179920. RAY TRACING BETWEEN AR AND REAL OBJECTS simplified abstract (Snap Inc.)
Contents
RAY TRACING BETWEEN AR AND REAL OBJECTS
Organization Name
Inventor(s)
Oleksandr Pyshchenko of Los Angeles CA (US)
Almog Mizrahi of Tel Aviv (IL)
RAY TRACING BETWEEN AR AND REAL OBJECTS - A simplified explanation of the abstract
This abstract first appeared for US patent application 18179920 titled 'RAY TRACING BETWEEN AR AND REAL OBJECTS
The present disclosure involves a system for performing ray tracing between augmented reality (AR) and real-world objects. The system accesses a video depicting a first object, obtains a three-dimensional (3D) model of the first object, applies a ray tracing process to estimate an optical effect on a portion of the first object relative to a second object in the video, and modifies a visual property of the portion of the first object based on the optical effect relative to the second object.
- System for performing ray tracing between AR and real-world objects
- Accesses a video depicting a first object
- Obtains a 3D model of the first object
- Applies ray tracing process to estimate optical effect on a portion of the first object relative to a second object
- Modifies visual property of the portion of the first object based on the optical effect
Potential Applications: - Augmented reality applications - Virtual try-on experiences for retail - Interactive educational tools - Gaming and entertainment industry - Architectural visualization
Problems Solved: - Enhancing realism in AR applications - Improving user interaction with virtual objects - Creating more immersive experiences - Bridging the gap between virtual and real-world environments - Enhancing visual effects in digital content
Benefits: - Enhanced user experience - Realistic rendering of virtual objects - Improved visualization of spatial relationships - Increased engagement in AR applications - Potential for innovative interactive experiences
Commercial Applications: Title: Enhanced AR Visualization System for Retail and Entertainment Industries This technology can be utilized in retail for virtual try-on experiences, in the entertainment industry for immersive gaming experiences, and in educational settings for interactive learning tools. The system has the potential to revolutionize how AR is used in various commercial applications.
Questions about the Technology: 1. How does this system improve the interaction between virtual and real-world objects in AR applications? 2. What are the potential implications of this technology for the gaming industry?
Original Abstract Submitted
Aspects of the present disclosure involve a system for performing ray tracing between augmented reality (AR) and real-world objects. The system accesses, by the mobile device, a video depicting a first object. The system obtains, by the mobile device, a three-dimensional (3D) model of the first object. The system applies, by the mobile device, a ray tracing process to the 3D model of the first object to estimate an optical effect on a portion of the first object relative to a second object that is depicted in the video. The system modifies a visual property of the portion of the first object based on the optical effect relative to the second object.