18151284. NATURAL HAND RENDERING IN XR SYSTEMS simplified abstract (Snap Inc.)

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NATURAL HAND RENDERING IN XR SYSTEMS

Organization Name

Snap Inc.

Inventor(s)

Mason Spong of Provo UT (US)

NATURAL HAND RENDERING IN XR SYSTEMS - A simplified explanation of the abstract

This abstract first appeared for US patent application 18151284 titled 'NATURAL HAND RENDERING IN XR SYSTEMS

The abstract describes an Extended Reality (XR) system that allows for clipping a virtual object displayed to a user. The system includes an XR user interface with a virtual object, captures hand tracking video frame data, generates a clipping mask based on the data, applies the mask to the virtual object to create a clipped version, and displays it in the XR user interface.

  • XR system allows clipping of virtual objects displayed to users
  • Includes XR user interface with virtual objects
  • Captures hand tracking video frame data
  • Generates clipping mask based on tracking data
  • Applies mask to virtual object to create clipped version
  • Displays clipped virtual object in XR user interface

Potential Applications: - Virtual reality gaming - Augmented reality training simulations - Medical imaging and visualization - Architectural and design prototyping - Virtual tours and tourism experiences

Problems Solved: - Enhances user interaction with virtual objects - Improves realism and immersion in XR environments - Facilitates precise manipulation of virtual content - Enables more effective communication of complex ideas - Enhances user experience in XR applications

Benefits: - Enhanced user engagement and immersion - Improved user interaction and control - Increased realism and visual fidelity - Enhanced communication and collaboration in XR environments - Expanded possibilities for creative expression and design

Commercial Applications: Title: "Enhancing User Interaction in Extended Reality Environments" This technology can be utilized in various industries such as gaming, education, healthcare, architecture, and tourism. It can improve user engagement, training simulations, medical imaging, design prototyping, and virtual tourism experiences.

Questions about XR Clipping Technology: 1. How does the XR system capture hand tracking video frame data? The XR system captures hand tracking video frame data using sensors and cameras to monitor the user's hand movements. 2. What are some potential challenges in implementing clipping masks in XR environments? Implementing clipping masks in XR environments may face challenges such as ensuring accurate tracking data, optimizing performance for real-time rendering, and integrating seamlessly with existing XR applications.


Original Abstract Submitted

An extended Reality (XR) system provides methodologies for clipping a virtual object displayed to a user. The XR system provides an XR user interface that includes a virtual object. The XR system captures tracking video frame data of a hand of the user and generates a clipping mask based on the tracking video frame data. The XR system generates a clipped virtual object by applying the clipping mask to the virtual object and displays the clipped virtual object in the XR user interface.