18147915. VISION-BASED SOUND SIMULATION FOR CORRECTING ACOUSTICS AT A LOCATION simplified abstract (NVIDIA Corporation)

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VISION-BASED SOUND SIMULATION FOR CORRECTING ACOUSTICS AT A LOCATION

Organization Name

NVIDIA Corporation

Inventor(s)

Michael Stengel of Santa Clara CA (US)

Ward Lopes of Santa Clara CA (US)

Joohwan Kim of Santa Clara CA (US)

David Luebke of Santa Clara CA (US)

VISION-BASED SOUND SIMULATION FOR CORRECTING ACOUSTICS AT A LOCATION - A simplified explanation of the abstract

This abstract first appeared for US patent application 18147915 titled 'VISION-BASED SOUND SIMULATION FOR CORRECTING ACOUSTICS AT A LOCATION

The disclosure presents a method for audio calibration using audio simulation and reconstructed surface information from images or video recordings, along with recorded sound.

  • The method introduces surface information to enable audio wave propagation simulation for a specific location.
  • Simulation results help optimize sound distribution by identifying and resolving unwanted audio reflections and occlusions.
  • The method involves generating a geometric model of a location using visual data and simulating sound wave movement originating from the audio system.
  • The disclosure includes features for improving acoustics at a location in a computer system, computer program product, and mobile computing device.

Potential Applications: - Enhancing audio quality in various environments such as concert halls, recording studios, and home theaters. - Improving communication systems in noisy environments like airports or train stations. - Enhancing virtual reality and augmented reality experiences by optimizing audio simulation.

Problems Solved: - Addressing audio distortion caused by reflections and occlusions in different spaces. - Providing a more accurate representation of sound propagation in complex environments. - Enhancing the overall audio experience for users in various settings.

Benefits: - Improved audio quality and clarity in different environments. - Enhanced user experience in audio-related applications. - Increased efficiency in audio system optimization and calibration processes.

Commercial Applications: Title: Advanced Audio Calibration Technology for Enhanced Sound Quality This technology can be utilized in industries such as entertainment, telecommunications, and virtual reality to enhance audio experiences for consumers. It can also be integrated into audio equipment manufacturing processes to improve product performance.

Questions about the Technology: 1. How does this technology compare to traditional audio calibration methods? - The technology offers a more advanced and accurate approach to audio calibration by incorporating surface information and simulation techniques. 2. What are the potential cost savings for businesses implementing this audio calibration technology? - Businesses can potentially save costs by reducing the need for manual calibration processes and improving overall audio quality, leading to enhanced customer satisfaction.


Original Abstract Submitted

The disclosure provides a method for audio calibration that uses audio simulation and reconstructed surface information from images or video recordings along with recorded sound. The surface component of the method introduces knowledge that enables audio wave propagation simulation for a particular location. Using the simulation results the sound distribution can be optimized. For example, unwanted audio reflection and occlusion can be recognized and resolved. In one example, the disclosure provides a method for improving acoustics at a location that includes: (1) generating a geometric model of a location using visual data obtained from the location, wherein the location includes an audio system, and (2) simulating, using the geometric model, movement of sound waves in the location that originate from the audio system. The disclosure also provides a computer system, a computer program product, and a mobile computing device that include features for improving acoustics at a location.