18131976. WIN CELEBRATION RECORDING AND RANKING simplified abstract (IGT)

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WIN CELEBRATION RECORDING AND RANKING

Organization Name

IGT

Inventor(s)

Dwayne Nelson of Las Vegas NV (US)

WIN CELEBRATION RECORDING AND RANKING - A simplified explanation of the abstract

This abstract first appeared for US patent application 18131976 titled 'WIN CELEBRATION RECORDING AND RANKING

The patent application is focused on capturing and ranking videos of players reacting to events in electronic games to attract other players.

  • Players can record celebration videos of their reactions to wins, jackpots, winning hands, etc.
  • These videos can be used to attract other players to the game.
  • Incentives may be provided to encourage players to provide celebration videos, such as player loyalty points or prizes.
  • The videos can be ranked and organized by various criteria, and prizes can be awarded accordingly.
      1. Potential Applications:

This technology can be applied in online gaming platforms, social media platforms, and marketing campaigns for gaming companies.

      1. Problems Solved:

This technology addresses the challenge of engaging and attracting new players to electronic games by leveraging user-generated content.

      1. Benefits:

The benefits of this technology include increased player engagement, enhanced social interaction within gaming communities, and improved marketing strategies for gaming companies.

      1. Commercial Applications:

"User-Generated Video Ranking System for Gaming Platforms" can be used by online casinos, mobile gaming apps, and social media platforms to increase user engagement and attract new players.

      1. Questions about User-Generated Video Ranking System for Gaming Platforms:

1. How does this technology impact player retention in electronic games? 2. What are the potential privacy concerns associated with user-generated celebration videos in gaming platforms?

      1. Prior Art:

Prior art related to this technology may include research on user-generated content in online gaming communities and video ranking systems in social media platforms.

      1. Frequently Updated Research:

Stay updated on research related to user engagement strategies in online gaming, video content marketing trends, and social media algorithms for video ranking.


Original Abstract Submitted

Embodiments of the present disclosure are directed to capturing and ranking videos of players reacting to events in the electronic game and using those videos to attract other players. As will be described, embodiments allow players to record celebration videos, i.e., videos of the player reacting to a win, when the hit a jackpot, have a winning hand or set of numbers, bet on a winning horse or team, etc. The videos can then be used to attract other players to a game. In some cases, an incentive can be provided to encourage players to provide celebration videos. For example, having the highest ranked video can provide benefits to players such as player loyalty points or prizes. The videos can be ranked and organized by denomination, wager, theme, Electronic Gaming Machine (EGM) or bank of EGMs played, etc. and prizes can be awarded accordingly.