18088197. TOURNAMENT PLAY ON VENDOR MACHINES simplified abstract (IGT)

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TOURNAMENT PLAY ON VENDOR MACHINES

Organization Name

IGT

Inventor(s)

Bradley Boudreau of Moncton (CA)

Dwayne Nelson of Las Vegas NV (US)

Robert Walker of Wakefield RI (US)

Theodore Strout of Las Vegas NV (US)

Stephen Capstick of Toronto (CA)

Yan Meunier of Sackville (CA)

Mark Poltarowicz of Moncton (CA)

TOURNAMENT PLAY ON VENDOR MACHINES - A simplified explanation of the abstract

This abstract first appeared for US patent application 18088197 titled 'TOURNAMENT PLAY ON VENDOR MACHINES

The abstract describes a system designed to rank gameplay on an electronic gaming machine (EGM) based on player performance.

  • The system includes a processor circuit and memory with machine-readable instructions.
  • It transmits the start of an event to the EGM and receives gameplay information from the player.
  • The system then determines a ranking for the player based on the gameplay information.
  • Finally, it transmits an indication of the player's ranking.

Potential Applications: - Online gaming platforms - Competitive gaming events - Gamification in educational settings

Problems Solved: - Providing a fair and objective ranking system for gameplay - Enhancing player engagement and motivation

Benefits: - Encourages competition and skill improvement - Facilitates fair gameplay assessment - Enhances overall gaming experience

Commercial Applications: Title: "Enhancing Gameplay Ranking Systems for Competitive Gaming" This technology can be utilized in online gaming platforms to provide fair and accurate rankings for players, enhancing the competitive gaming experience and potentially attracting more users to the platform.

Questions about Gameplay Ranking Systems: 1. How does this system ensure the accuracy and fairness of player rankings? - The system uses gameplay information to objectively determine player rankings, minimizing bias and ensuring fairness. 2. What are the potential implications of implementing this technology in competitive gaming events? - Implementing this technology can enhance the competitiveness of gaming events by providing transparent and reliable player rankings.


Original Abstract Submitted

A system configured to rank gameplay can include a processor circuit and a memory coupled to the processor circuit. The memory includes machine-readable instructions that, when executed by the processor circuit, cause the system to perform operations. The operation can include transmitting an indication of a start of an event to an electronic gaming machine (“EGM”). The operations can include, subsequent to transmitting the indication of the start of the event, receiving information associated with gameplay by a player from the EGM. The operations can further include determining a ranking associated with the player based on the information associated with the gameplay by the player. The operations can further include transmitting an indication of the ranking associated with the player.