18085731. WAGERING ON EVENTS IN A STREAMING ENVIRONMENT simplified abstract (IGT)

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WAGERING ON EVENTS IN A STREAMING ENVIRONMENT

Organization Name

IGT

Inventor(s)

Dwayne R. Nelson of Las Vegas NV (US)

Kevin Higgins of Reno NV (US)

Anthony Baerlocher of Henderson NV (US)

WAGERING ON EVENTS IN A STREAMING ENVIRONMENT - A simplified explanation of the abstract

This abstract first appeared for US patent application 18085731 titled 'WAGERING ON EVENTS IN A STREAMING ENVIRONMENT

Simplified Explanation

The patent application describes systems and methods that allow a user to place wagers on a game being played by another user and streamed on a live streaming platform.

  • Enables users to place wagers on games being streamed live.
  • Involves two users - one playing the game and the other placing bets.
  • Utilizes a live streaming platform to broadcast the game.
  • Provides a unique way for users to engage with live gaming content.
  • Enhances the interactive experience for viewers and participants.

Key Features and Innovation

  • Integration of live streaming platforms with online betting systems.
  • Facilitation of real-time interaction between users and games.
  • Creation of a dynamic and engaging environment for gaming enthusiasts.
  • Opportunity for users to participate in games remotely.
  • Combination of entertainment and gambling elements in a digital setting.

Potential Applications

The technology can be applied in:

  • Online gaming platforms
  • Sports betting websites
  • Virtual reality gaming environments
  • Esports tournaments
  • Live event streaming services

Problems Solved

  • Limited interaction between viewers and live game content.
  • Lack of real-time engagement opportunities for online gaming audiences.
  • Inability for users to participate actively in streamed games.
  • Separation of gaming and betting experiences in online environments.
  • Absence of integrated platforms for live gaming and wagering.

Benefits

  • Enhanced user engagement with live gaming content.
  • Increased interactivity between players and viewers.
  • Expanded opportunities for online betting in gaming contexts.
  • Improved user experience in online gaming environments.
  • Integration of entertainment and gambling elements for a comprehensive user experience.

Commercial Applications

Title: "Live Betting Integration for Online Gaming Platforms" This technology can be utilized in various commercial applications such as:

  • Online casinos and gambling websites
  • Esports betting platforms
  • Virtual reality gaming experiences
  • Interactive live event streaming services
  • Online sportsbooks and betting exchanges

Prior Art

Readers interested in prior art related to this technology can explore:

  • Existing patents on live streaming and betting integration
  • Research articles on interactive gaming platforms
  • Industry reports on the growth of online gambling and esports betting
  • Academic studies on user engagement in live streaming environments
  • Case studies of successful implementations of live betting technologies

Frequently Updated Research

Stay informed about the latest developments in:

  • Innovations in live streaming technology
  • Trends in online gambling and esports betting
  • User engagement strategies in interactive gaming platforms
  • Regulatory updates in the online betting industry
  • Market analysis of the intersection between gaming and gambling

Questions about Live Betting Integration

How does live betting integration enhance user engagement in online gaming?

Live betting integration allows users to actively participate in games they are watching, creating a more immersive and interactive experience.

What are the potential risks associated with combining live streaming and online betting?

Combining live streaming and online betting may raise concerns about responsible gambling practices and the potential for addiction among users.


Original Abstract Submitted

Systems and methods that enable a first user to place one or more wagers in association with a game being played by a second user and streamed by a live streaming platform.