18085692. WAGERING ON EVENTS IN A STREAMING ENVIRONMENT simplified abstract (IGT)
Contents
- 1 WAGERING ON EVENTS IN A STREAMING ENVIRONMENT
- 1.1 Organization Name
- 1.2 Inventor(s)
- 1.3 WAGERING ON EVENTS IN A STREAMING ENVIRONMENT - A simplified explanation of the abstract
- 1.4 Simplified Explanation
- 1.5 Key Features and Innovation
- 1.6 Potential Applications
- 1.7 Problems Solved
- 1.8 Benefits
- 1.9 Commercial Applications
- 1.10 Questions about the Technology
- 1.11 Original Abstract Submitted
WAGERING ON EVENTS IN A STREAMING ENVIRONMENT
Organization Name
Inventor(s)
Dwayne R. Nelson of Las Vegas NV (US)
Anthony Baerlocher of Henderson NV (US)
WAGERING ON EVENTS IN A STREAMING ENVIRONMENT - A simplified explanation of the abstract
This abstract first appeared for US patent application 18085692 titled 'WAGERING ON EVENTS IN A STREAMING ENVIRONMENT
Simplified Explanation
The patent application describes systems and methods that allow a user to place wagers on a game being played by another user and streamed on a live streaming platform.
- Enables users to place bets on games streamed live by another user.
- Involves a system that facilitates wagering in real-time.
- Utilizes live streaming platforms to broadcast the game being played.
- Enhances user engagement and interaction during live gameplay.
- Provides a unique way for users to participate in gaming activities remotely.
Key Features and Innovation
The innovation in this patent application lies in the ability to connect users through live streaming platforms for interactive gaming experiences.
- Integration of live streaming technology for real-time gameplay.
- Facilitation of wagering on live games played by other users.
- Enhancing user engagement and interaction during gameplay.
- Providing a novel way for users to participate in gaming activities remotely.
- Creating a platform for social gaming experiences through live streaming.
Potential Applications
The technology described in the patent application can have various applications in the gaming and entertainment industries.
- Online gambling platforms.
- Esports betting websites.
- Interactive live streaming platforms.
- Social gaming communities.
- Virtual reality gaming experiences.
Problems Solved
This technology addresses the need for more interactive and engaging gaming experiences for users who want to participate remotely.
- Enhances user engagement during live gameplay.
- Provides a platform for social interaction through gaming.
- Enables users to participate in gaming activities from anywhere.
- Facilitates real-time wagering on live games.
- Creates a sense of community among users through shared gaming experiences.
Benefits
The technology offers several benefits to users and businesses in the gaming and entertainment sectors.
- Increased user engagement and interaction.
- Enhanced gaming experiences through live streaming.
- Opportunities for social gaming interactions.
- Remote participation in gaming activities.
- Potential for new revenue streams for gaming platforms.
Commercial Applications
The technology described in the patent application has significant commercial potential in the gaming and entertainment industries.
- Online gambling platforms can integrate this technology for live betting experiences.
- Esports betting websites can offer interactive wagering on live games.
- Social gaming platforms can enhance user engagement through live streaming.
- Virtual reality gaming experiences can incorporate real-time wagering features.
- Gaming communities can use this technology to create interactive and social gaming environments.
Questions about the Technology
1. How does this technology impact the online gambling industry? 2. What are the potential challenges in implementing this technology on live streaming platforms?
Original Abstract Submitted
Systems and methods that enable a first user to place one or more wagers in association with a game being played by a second user and streamed by a live streaming platform.