18070326. APPARATUS AND METHOD FOR REAL-TIME VOLUMETRIC RENDERING OF DYNAMIC PARTICLES simplified abstract (TENCENT AMERICA LLC)

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APPARATUS AND METHOD FOR REAL-TIME VOLUMETRIC RENDERING OF DYNAMIC PARTICLES

Organization Name

TENCENT AMERICA LLC

Inventor(s)

Rundong Wu

Yu Guo of New York NY (US)

Bo Yang of Los Angeles CA (US)

APPARATUS AND METHOD FOR REAL-TIME VOLUMETRIC RENDERING OF DYNAMIC PARTICLES - A simplified explanation of the abstract

This abstract first appeared for US patent application 18070326 titled 'APPARATUS AND METHOD FOR REAL-TIME VOLUMETRIC RENDERING OF DYNAMIC PARTICLES

Simplified Explanation

The method described in the patent application involves real-time volumetric rendering of dynamic particles for processing circuitry. Here is a simplified explanation of the abstract:

  • Converting particle data into a density volume representing the distribution of dynamic particles in 3D space.
  • Precomputing a light distribution within the density volume using ray marching from a light source.
  • Rendering dynamic particles in real-time by computing pixel color values using ray marching.
  • Generating particle data representing simulated particles composed of a simulated material through physically-based simulation of natural phenomena.

Potential Applications

The technology described in the patent application could be applied in various fields such as:

  • Computer graphics and animation
  • Virtual reality and augmented reality
  • Scientific visualization
  • Medical imaging

Problems Solved

This technology addresses the following issues:

  • Real-time rendering of dynamic particles with complex light interactions
  • Efficient representation of particle data in 3D space
  • Simulating natural phenomena with physically-based methods

Benefits

The benefits of this technology include:

  • Real-time rendering of dynamic particles for immersive visual experiences
  • Accurate representation of light interactions within particle volumes
  • Simulation of natural phenomena with high fidelity

Potential Commercial Applications

The technology could be commercially applied in:

  • Video game development
  • Film and animation production
  • Medical imaging software
  • Scientific research tools

Possible Prior Art

One possible prior art in this field is the use of ray tracing techniques for rendering complex 3D scenes with dynamic lighting effects. Another could be the use of volumetric rendering for visualizing medical imaging data in real-time.

Unanswered Questions

How does this technology compare to existing methods for real-time particle rendering?

This article does not provide a direct comparison with existing methods for real-time particle rendering. It would be helpful to understand the specific advantages and limitations of this technology compared to other approaches.

What are the computational requirements for implementing this method in practical applications?

The article does not delve into the computational resources needed to implement this technology. Understanding the computational demands could help assess the feasibility of integrating this method into different systems.


Original Abstract Submitted

A method is provided for real-time volumetric rendering of dynamic particles for a processing circuitry. The method includes converting particle data representing each of the dynamic particles into a density volume representing a density distribution of the respective dynamic particle distributed in a 3D space, precomputing a light distribution within the density volume representing a light value for each grid point within the density volume using ray marching from a light source, rendering the dynamic particles in real-time by computing pixel color values determined using ray marching toward a viewpoint position, the density volume, and the light distribution, and outputting a representation of the dynamic particles based on the rendering. The method also includes generating the particle data representing simulated particles composed of a simulated material by a physically-based simulation of natural phenomena, where the generated particle data may include simulated particles movement in the 3D space.