18063491. DETERMINING USER INTERACTION WITH USER INTERFACE ELEMENTS simplified abstract (Dell Products L.P.)

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DETERMINING USER INTERACTION WITH USER INTERFACE ELEMENTS

Organization Name

Dell Products L.P.

Inventor(s)

Ryan Nicholas Comer of Round Rock TX (US)

Jake Mitchell Leland of Round Rock TX (US)

Erik Summa of Austin TX (US)

Jyoti Jasmine Luu of Austin TX (US)

DETERMINING USER INTERACTION WITH USER INTERFACE ELEMENTS - A simplified explanation of the abstract

This abstract first appeared for US patent application 18063491 titled 'DETERMINING USER INTERACTION WITH USER INTERFACE ELEMENTS

Simplified Explanation: The patent application describes a system that adjusts a game's user interface in a non-obtrusive manner by determining the least obtrusive areas on the screen for UI elements to be presented, based on importance levels determined using a generated heat map.

  • The system adjusts the user interface of a game in a non-obtrusive way.
  • It determines the least obtrusive areas on the screen for UI elements to be presented.
  • Importance levels for areas on the screen are determined using a generated heat map.
  • Inputs for generating the heat map include user interactions, game context, UI element rate of change, user matching, and user preferences.
  • UI elements below a threshold importance level may be temporarily hidden from display.

Potential Applications: This technology could be applied in various gaming scenarios where optimizing the user interface presentation is crucial for enhancing the gaming experience.

Problems Solved: This technology addresses the problem of intrusive user interfaces in games that can disrupt the user experience and hinder gameplay.

Benefits: The system provides a more seamless and immersive gaming experience by adjusting the user interface in a non-obtrusive manner, enhancing user engagement and satisfaction.

Commercial Applications: Optimizing the user interface presentation in games can lead to increased user retention, positive reviews, and potentially higher revenue through in-game purchases and advertisements.

Prior Art: Readers can explore prior art related to this technology by researching patents or publications in the fields of user interface design, gaming technology, and human-computer interaction.

Frequently Updated Research: Stay informed about the latest advancements in user interface design, gaming technology, and user experience research to further enhance the effectiveness of this technology.

Questions about Game User Interface Adjustment: 1. How does the system determine the importance levels of different areas on the screen for presenting UI elements? 2. What are the key factors considered in generating the heat map for determining the least obtrusive areas on the screen for UI elements?


Original Abstract Submitted

Systems and methods described herein may provide a system that adjusts a user interface (UI) of a game in a non-obtrusive way to a user. The system may determine the least obtrusive area(s) on the screen for a UI element game overlay to be presented, at least in part by determining an importance level for area on the screen containing a UI element. The importance level for an area on the screen may be determined using a generated heat map that indicates the importance values of various areas of the screen. The heat map may be generated with inputs including one or more of user interactions with UI elements, game context, UI element rate of change, user matching, and user preferences. The system may temporarily hide UI elements from display that are determined to be below a threshold importance level.