18063178. ELECTRONIC DEVICE, CONTROL METHOD OF ELECTRONIC DEVICE, AND NON-TRANSITORY COMPUTER READABLE MEDIUM simplified abstract (CANON KABUSHIKI KAISHA)
Contents
- 1 ELECTRONIC DEVICE, CONTROL METHOD OF ELECTRONIC DEVICE, AND NON-TRANSITORY COMPUTER READABLE MEDIUM
- 1.1 Organization Name
- 1.2 Inventor(s)
- 1.3 ELECTRONIC DEVICE, CONTROL METHOD OF ELECTRONIC DEVICE, AND NON-TRANSITORY COMPUTER READABLE MEDIUM - A simplified explanation of the abstract
- 1.4 Simplified Explanation
- 1.5 Potential Applications
- 1.6 Problems Solved
- 1.7 Benefits
- 1.8 Original Abstract Submitted
ELECTRONIC DEVICE, CONTROL METHOD OF ELECTRONIC DEVICE, AND NON-TRANSITORY COMPUTER READABLE MEDIUM
Organization Name
Inventor(s)
ELECTRONIC DEVICE, CONTROL METHOD OF ELECTRONIC DEVICE, AND NON-TRANSITORY COMPUTER READABLE MEDIUM - A simplified explanation of the abstract
This abstract first appeared for US patent application 18063178 titled 'ELECTRONIC DEVICE, CONTROL METHOD OF ELECTRONIC DEVICE, AND NON-TRANSITORY COMPUTER READABLE MEDIUM
Simplified Explanation
The present invention is an electronic device that includes memory and a processor. It has two main functions: an acquisition unit that collects information about the user's eyeballs, and a recording unit that records an image based on the acquired eyeball information. The recording is done when the user's state meets a predetermined condition.
- The electronic device has at least one memory and one processor.
- It includes an acquisition unit that collects information about the user's eyeballs.
- It also has a recording unit that records an image based on the acquired eyeball information.
- The recording is triggered when the user's state satisfies a predetermined condition.
Potential Applications
This technology can have various applications in different fields:
- Healthcare: The device can be used to monitor a patient's eye movements and record images of their field of view during specific conditions, aiding in the diagnosis and treatment of certain medical conditions.
- Gaming: The device can enhance the gaming experience by capturing the user's eye movements and recording corresponding images, allowing for more immersive gameplay or analyzing player behavior.
- User Experience Research: Researchers can utilize the device to gather data on how users interact with different interfaces or products by recording their eye movements and field of view.
Problems Solved
The technology addresses several challenges:
- Limited Data Collection: Traditional methods of collecting eye movement data require specialized equipment and controlled environments. This device allows for easier and more convenient data collection in various settings.
- Real-time Recording: The device records images based on the user's eyeball information, providing a real-time perspective of their field of view, which can be valuable for analysis and research purposes.
- Personalized Interaction: By acquiring eyeball information, the device can adapt and personalize its functionality based on the user's specific needs and preferences.
Benefits
The technology offers several benefits:
- Enhanced User Experience: By recording images based on the user's eyeball information, the device can provide a more personalized and immersive experience in various applications, such as gaming or virtual reality.
- Improved Healthcare Diagnosis: The device's ability to record a user's field of view during specific conditions can assist healthcare professionals in diagnosing and treating certain medical conditions related to eye movements.
- Efficient Research and Analysis: Researchers can utilize the device to gather valuable data on user behavior, preferences, and interactions, enabling more accurate analysis and insights.
Original Abstract Submitted
An electronic device according to the present invention includes at least one memory and at least one processor which function as: an acquisition unit configured to acquire eyeball information of a user; and a recording unit configured to, on a basis of the eyeball information acquired by the acquisition unit, record an image corresponding to a field of view of the user, in a case where a state of the user satisfies a predetermined condition.