18054248. APPLYING VECTOR-BASED DECALS ON THREE-DIMENSIONAL OBJECTS simplified abstract (ADOBE INC.)

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APPLYING VECTOR-BASED DECALS ON THREE-DIMENSIONAL OBJECTS

Organization Name

ADOBE INC.

Inventor(s)

Sumit Dhingra of New Delhi (IN)

Siddhartha Chaudhuri of Bangalore (IN)

Vineet Batra of Pitam Pura (IN)

APPLYING VECTOR-BASED DECALS ON THREE-DIMENSIONAL OBJECTS - A simplified explanation of the abstract

This abstract first appeared for US patent application 18054248 titled 'APPLYING VECTOR-BASED DECALS ON THREE-DIMENSIONAL OBJECTS

Simplified Explanation

The disclosure describes systems and methods for applying resolution independent, vector-based decals on 3D objects.

  • Piecewise non-linear transformation is applied to align the decal with the surface of the 3D object.
  • Parameterization of a 3D mesh of the object is done to create a mesh map for decal application.
  • Intersections between decal geometry edges and mesh map edges are determined to add vertices for alignment.
  • Vertices of the decal geometry are lifted and projected into three dimensions to align with the 3D object's mesh faces.

Potential Applications

The technology can be used in industries such as gaming, virtual reality, product design, and animation for realistic and detailed decal application on 3D objects.

Problems Solved

This technology solves the problem of accurately applying vector-based decals on complex 3D objects without distortion or misalignment.

Benefits

The benefits of this technology include precise decal placement, improved visual aesthetics, and enhanced realism in 3D graphics.

Potential Commercial Applications

"Enhancing 3D Object Decals with Vector-Based Technology" can be used in industries such as gaming development, virtual reality experiences, product prototyping, and animation studios for high-quality decal application on 3D models.

Possible Prior Art

One possible prior art could be the use of texture mapping techniques in computer graphics to apply decals on 3D objects. However, the disclosed technology focuses on vector-based decal application with precise alignment on complex 3D surfaces.

Unanswered Questions

How does this technology impact the efficiency of 3D modeling workflows?

This technology can streamline the process of applying decals on 3D objects, but does it introduce any new challenges or complexities in the modeling process?

What are the limitations of this technology in terms of decal size and complexity?

While the technology allows for detailed and precise decal application, are there any restrictions on the size or complexity of decals that can be effectively applied using this method?


Original Abstract Submitted

This disclosure describes one or more implementations of systems, non-transitory computer-readable media, and methods that apply a resolution independent, vector-based decal on a 3D object. In one or more implementations, the disclosed systems apply piecewise non-linear transformation on an input decal vector geometry to align the decal with a surface of an underlying 3D object. To apply a vector-based decal on a 3D object, in certain embodiments, the disclosed systems parameterize a 3D mesh of the 3D object to create a mesh map. Moreover, in some instances, the disclosed systems determine intersections between edges of a decal geometry and edges of the mesh map to add vertices to the decal geometry at the intersections. Additionally, in some implementations, the disclosed systems lift and project vertices of the decal geometry into three dimensions to align the vertices with faces of the 3D mesh of the 3D object.