18049039. SYSTEMS AND METHODS FOR COLLABORATIVE TRAINING IN A GRAPHICALLY SIMULATED VIRTUAL REALITY (VR) ENVIRONMENT simplified abstract (Truist Bank)

From WikiPatents
Jump to navigation Jump to search

SYSTEMS AND METHODS FOR COLLABORATIVE TRAINING IN A GRAPHICALLY SIMULATED VIRTUAL REALITY (VR) ENVIRONMENT

Organization Name

Truist Bank

Inventor(s)

Ali Rezajoo of Charlotte NC (US)

SYSTEMS AND METHODS FOR COLLABORATIVE TRAINING IN A GRAPHICALLY SIMULATED VIRTUAL REALITY (VR) ENVIRONMENT - A simplified explanation of the abstract

This abstract first appeared for US patent application 18049039 titled 'SYSTEMS AND METHODS FOR COLLABORATIVE TRAINING IN A GRAPHICALLY SIMULATED VIRTUAL REALITY (VR) ENVIRONMENT

The patent application describes a system for collaborative training in a graphically simulated virtual reality environment. Participants control graphical indicium displayed on their devices and interact in the virtual reality environment.

  • Participants control graphical indicium displayed on their devices in a virtual reality environment.
  • Training sessions involve virtual interaction between participants' graphical indicium.
  • Graphical indicium is displayed to other participants in the virtual reality environment.
  • Real-time human participants engage in collaborative training through virtual interaction.
  • The system enables immersive and interactive training experiences in a virtual reality setting.

Potential Applications: - Military training simulations - Team-building exercises - Medical training scenarios - Virtual classrooms for educational purposes - Skill development in various industries

Problems Solved: - Enhances engagement and interactivity in training sessions - Facilitates collaborative learning experiences - Provides a realistic and immersive training environment - Allows for remote training opportunities - Encourages teamwork and communication skills development

Benefits: - Improved training effectiveness - Cost-effective alternative to traditional training methods - Enhanced user engagement and motivation - Realistic simulations for practical skill development - Remote access for participants from different locations

Commercial Applications: Title: Virtual Reality Collaborative Training System This technology can be utilized in industries such as defense, healthcare, education, and corporate training. It offers a unique and effective way to conduct collaborative training sessions in a virtual environment, leading to enhanced learning outcomes and skill development.

Questions about Virtual Reality Collaborative Training System: 1. How does the system ensure real-time interaction between participants in the virtual reality environment? 2. What are the potential limitations of using virtual reality for collaborative training purposes?


Original Abstract Submitted

A system provides for collaborative training in a graphically simulated virtual reality (VR) environment by causing display, by at least one participant device, a first graphical indicium controlled by a first real-time human participant and causing display, by at least one other participant device, a second graphical controlled by a second real-time human participant. A training session is conducted via virtual interaction of the first graphical indicium and the second graphical indicium in the three dimensional virtual reality environment. The first graphical indicium is displayed in the three dimensional virtual reality environment to said second real-time human participant by said at least one participant device. The second graphical indicium is displayed in the three dimensional virtual reality environment to said first real-time human participant by said at least one other participant device.