18035412. REMOTE REAL-TIME GAME INPUT AGGREGATION simplified abstract (GOOGLE LLC)
Contents
REMOTE REAL-TIME GAME INPUT AGGREGATION
Organization Name
Inventor(s)
Collin Irwin of Mountain View CA (US)
Rachel Hausmann of Mountain View CA (US)
REMOTE REAL-TIME GAME INPUT AGGREGATION - A simplified explanation of the abstract
This abstract first appeared for US patent application 18035412 titled 'REMOTE REAL-TIME GAME INPUT AGGREGATION
Simplified Explanation
The abstract describes a patent application for techniques and systems that generate and display aggregated gaming actions based on proposed game inputs provided by multiple remote client devices. These inputs are related to real-time display of gaming content that is based on the interactions of a first user with a remote gaming device.
- The system receives proposed game inputs from multiple remote audience users associated with remote client devices.
- These inputs are provided during the real-time display in response to a solicitation.
- An aggregated game action is generated based on the multiple proposed game inputs.
- The system then provides an indication of the aggregated game action to the remote gaming device.
Potential Applications
- Multiplayer gaming experiences with real-time interaction from remote audience users.
- Enhanced engagement and interactivity in live streaming of gaming content.
- Crowd-sourced decision-making in gaming scenarios.
Problems Solved
- Lack of real-time interaction and engagement from remote audience users in gaming experiences.
- Limited interactivity and decision-making options for viewers of live streaming gaming content.
- Difficulty in incorporating crowd-sourced inputs into gaming scenarios.
Benefits
- Increased engagement and interactivity for remote audience users in gaming experiences.
- Enhanced viewer experience in live streaming gaming content.
- More dynamic and varied gaming scenarios through crowd-sourced inputs.
Original Abstract Submitted
Techniques and systems are provided for generating and displaying aggregated gaming actions based on proposed game inputs provided via each of multiple remote client devices, related to real-time display of gaining content that is based at least in part on interactions of a first user with a remote gaming device. An indication of one or more proposed game inputs is received from multiple respective remote audience users associated with the multiple remote client devices during the real-time display in response to an indicated solicitation. An aggregated game action is generated based at least in part on the multiple proposed game inputs, and an indication of the aggregated game action is provided to the remote gaming device.