17988363. ENTITY AUTHENTICATOR IN AUGMENTED OR VIRTUAL REALITY COMPUTING ENVIRONMENTS simplified abstract (Bank of America Corporation)

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ENTITY AUTHENTICATOR IN AUGMENTED OR VIRTUAL REALITY COMPUTING ENVIRONMENTS

Organization Name

Bank of America Corporation

Inventor(s)

George Anthony Albero of Charlotte NC (US)

Maharaj Mukherjee of Poughkeepsie NY (US)

ENTITY AUTHENTICATOR IN AUGMENTED OR VIRTUAL REALITY COMPUTING ENVIRONMENTS - A simplified explanation of the abstract

This abstract first appeared for US patent application 17988363 titled 'ENTITY AUTHENTICATOR IN AUGMENTED OR VIRTUAL REALITY COMPUTING ENVIRONMENTS

Simplified Explanation

The patent application describes a method for authenticating sub-environments and virtual objects within an augmented/virtual reality computing network.

  • Watermarks embedded in images within the sub-environment can be used for authentication.
  • Physical characteristics of an authorized individual representing the entity can be captured and compared for authentication.
  • Cryptographic frequency hopping and/or electromagnetic signatures can be utilized for authentication.

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      1. Potential Applications

This technology could be applied in virtual reality gaming, virtual meetings, virtual tours, and virtual training simulations.

      1. Problems Solved

This technology solves the problem of unauthorized access to virtual environments and ensures the authenticity of entities and virtual objects within the network.

      1. Benefits

The benefits of this technology include enhanced security, improved user experience, and increased trust in the authenticity of virtual entities and objects.

      1. Potential Commercial Applications

The technology could be commercially applied in the gaming industry, virtual event hosting, virtual training programs, and security systems for virtual environments.

      1. Possible Prior Art

One possible prior art could be the use of biometric authentication methods in virtual reality systems to verify user identities and access permissions.

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        1. Unanswered Questions
      1. How does this technology impact user privacy in virtual environments?

This article does not address the potential privacy concerns that may arise from capturing and comparing physical characteristics for authentication in virtual reality environments.

      1. What are the potential limitations of using watermarks for authentication in virtual environments?

The article does not discuss the challenges or drawbacks of using watermarks as a method of authentication in augmented/virtual reality computing networks.


Original Abstract Submitted

Authentication/verification of sub-environments that represent entities within an augmented/virtual reality computing network and virtual objects present in the sub-environment that represent individuals associated with the entity. In response to authentication, a sensory-perceptible indicator (e.g., visual, audible or haptic indicators) is presented to users of the virtual reality computing environment that notify the user that the entity or virtual objects representing the entity have been authenticated. Authentication may be performed via watermarks embedded in images present within the sub-environment, capturing and comparing physical characteristics of an authorized individual representing the entity, cryptographic frequency hopping and/or electromagnetic signatures.