17987109. FRACTIONALIZED TRANSFERS OF SENSOR DATA FOR STREAMING AND LATENCY-SENSITIVE APPLICATIONS simplified abstract (NVIDIA Corporation)

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FRACTIONALIZED TRANSFERS OF SENSOR DATA FOR STREAMING AND LATENCY-SENSITIVE APPLICATIONS

Organization Name

NVIDIA Corporation

Inventor(s)

Aki Petteri Niemi of Vancouver (CA)

Sean Midthun Pieper of Waldport OR (US)

FRACTIONALIZED TRANSFERS OF SENSOR DATA FOR STREAMING AND LATENCY-SENSITIVE APPLICATIONS - A simplified explanation of the abstract

This abstract first appeared for US patent application 17987109 titled 'FRACTIONALIZED TRANSFERS OF SENSOR DATA FOR STREAMING AND LATENCY-SENSITIVE APPLICATIONS

Simplified Explanation

The patent application describes techniques for implementing fractionalized data transfers between processing devices in real-time data generating and streaming applications. This involves processing image data to generate portions of an image, storing these portions in memory, setting completion indicators, and transferring the portions to another processing device.

  • Processing image data to generate portions of an image
  • Storing portions in memory
  • Setting completion indicators for portions
  • Transferring portions to another processing device

Potential Applications

The technology described in the patent application could be applied in various fields such as video streaming, image processing, real-time data analysis, and remote sensing.

Problems Solved

This technology solves the problem of efficiently transferring large amounts of data between processing devices in real-time applications without causing delays or interruptions in the data stream.

Benefits

The benefits of this technology include improved data transfer efficiency, reduced latency, enhanced real-time processing capabilities, and seamless integration of multiple processing devices.

Potential Commercial Applications

One potential commercial application of this technology could be in the development of high-performance video streaming platforms for live events, online gaming, and remote surveillance systems.

Possible Prior Art

One possible prior art for this technology could be the use of data streaming protocols and techniques in video conferencing systems to optimize data transfer and processing between multiple devices.

Unanswered Questions

How does this technology compare to existing data transfer methods in terms of speed and efficiency?

This article does not provide a direct comparison between this technology and existing data transfer methods in terms of speed and efficiency.

What are the potential limitations or challenges in implementing this technology in real-world applications?

This article does not address the potential limitations or challenges in implementing this technology in real-world applications.


Original Abstract Submitted

Disclosed are apparatuses, systems, and techniques that implementing fractionalized data transfers between processing devices in real-time data generating and streaming applications. The techniques include but are not limited to processing, by a first processing device, an image data to generate a plurality of portions of an image, responsive to generating a first portion of the plurality of portions of the image, storing the first portion in a first memory device of the first processing device, setting a completion indicator for the first portion, and causing the first portion to be provided to a second processing device.