17986868. MOVEMENT-BASED AUDIO OUTPUT FOR ELECTRONIC DEVICES simplified abstract (Apple Inc.)

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MOVEMENT-BASED AUDIO OUTPUT FOR ELECTRONIC DEVICES

Organization Name

Apple Inc.

Inventor(s)

Bryan G. Lanser of Cupertino CA (US)

Aram M. Lindahl of Menlo Park CA (US)

Tony S. Verma of San Francisco CA (US)

MOVEMENT-BASED AUDIO OUTPUT FOR ELECTRONIC DEVICES - A simplified explanation of the abstract

This abstract first appeared for US patent application 17986868 titled 'MOVEMENT-BASED AUDIO OUTPUT FOR ELECTRONIC DEVICES

Simplified Explanation

The patent application describes systems, devices, and methods for motion-based output of audio content. Here are some key points from the abstract:

  • Synchronizing audio content tempo and phase with user movement cadence and phase
  • Providing synchronization for local audio content and content from various streaming sources
  • Accounting for algorithmic and transmission latencies to ensure beats are in sync with user footfalls
  • Matching tempo and phase across intervals with no audio output, such as between songs in a playlist

Potential Applications

This technology could be applied in various fields such as fitness tracking devices, virtual reality systems, gaming consoles, and music streaming services.

Problems Solved

This technology solves the problem of audio content not being synchronized with user movements, providing a more immersive and engaging experience for users.

Benefits

The benefits of this technology include enhanced user experience, improved synchronization between audio and motion, and increased engagement with audio content.

Potential Commercial Applications

Potential commercial applications of this technology include fitness apps, virtual reality games, music streaming platforms, and smart devices for audio output.

Possible Prior Art

One possible prior art for this technology could be motion-based gaming systems that synchronize game actions with player movements, but not specifically focused on audio content synchronization.

Unanswered Questions

How does this technology handle different types of user movements, such as running, walking, or dancing?

The patent application does not provide specific details on how the technology adapts to different types of user movements and whether it can accurately synchronize audio content with each type.

Are there any limitations to the range or distance between the user and the electronic device for effective synchronization?

The patent application does not address any potential limitations in terms of the range or distance between the user and the electronic device for optimal synchronization of audio content with user movements.


Original Abstract Submitted

Systems, devices, and methods for motion-based output of audio content are provided. The motion-based output of audio content may include synchronizing a tempo and a phase of audio content being output with a cadence and a phase of a cyclic movement of a user of an electronic device. The motion-based output can be performed by a system-level process such that synchronizations to motion cadence and phase can be provided for local audio content and/or audio content from any of various content streaming sources. The motion-based output can also account for algorithmic and/or transmission latencies, to output beats of the audio content in sync with user footfalls, including in implementations in which wireless headphones or earbuds are used. Tempo and phase matching can also be provided across a delay or interval in which there is no output of audio content, such as during the gap between adjacent songs in a playlist.