17970274. PHONE CASE FOR TRACKING AND LOCALIZATION simplified abstract (Snap Inc.)
Contents
PHONE CASE FOR TRACKING AND LOCALIZATION
Organization Name
Inventor(s)
Ilteris Kaan Canberk of Marina Del Rey CA (US)
Matthew Hallberg of Los Angeles CA (US)
Richard Zhuang of San Diego CA (US)
PHONE CASE FOR TRACKING AND LOCALIZATION - A simplified explanation of the abstract
This abstract first appeared for US patent application 17970274 titled 'PHONE CASE FOR TRACKING AND LOCALIZATION
Simplified Explanation:
The patent application describes a portable device, like a smartphone, that includes light sources such as LEDs. These light sources can be detected and tracked by a head-worn augmented or virtual reality device. The relative pose between the smartphone and the head-worn device can be determined based on computer vision techniques, allowing for user input to the head-worn device.
- Light sources like LEDs are located at the corners of the smartphone case and emit infrared light.
- Computer vision techniques are used to track the light sources and determine the relative pose between the smartphone and the head-worn device.
- Relative movement between the smartphone and the head-worn device can provide user input to the head-worn device.
- Touch input on the smartphone can also be used to interact with the head-worn device.
- The case can be powered inductively from the smartphone.
Potential Applications: - Augmented reality gaming - Virtual reality training simulations - Interactive educational experiences - Remote collaboration and communication tools
Problems Solved: - Enhancing user interaction with head-worn devices - Providing more intuitive input methods - Improving the overall user experience in augmented and virtual reality environments
Benefits: - Increased accuracy in tracking user movements - Seamless integration of smartphone and head-worn device functionalities - Enhanced user engagement and immersion in augmented and virtual reality applications
Commercial Applications: Title: "Enhancing User Interaction in Augmented Reality Environments with Smartphone Integration" This technology could be utilized in the development of augmented reality gaming applications, virtual reality training simulations for various industries, and interactive educational tools. The seamless integration of smartphones and head-worn devices could revolutionize remote collaboration and communication tools in the business sector.
Questions about the Technology: 1. How does the integration of light sources in the smartphone case improve user interaction with head-worn devices? 2. What are the potential limitations of using computer vision techniques for tracking the relative pose between the smartphone and the head-worn device?
Original Abstract Submitted
A case for a portable device like a smartphone includes light sources such as LEDs, which, when illuminated, can be detected and tracked by a head-worn augmented or virtual reality device. The light sources may be located at the corners of the case and may emit infrared light. A relative pose between the smartphone and the head-worn device can be determined based on computer vision techniques performed on images captured by the head-worn device that includes light from the light sources. Relative movement between the smartphone and the head-worn device can be used to provide user input to the head-worn device, as can touch input on the portable device. In some instances, the case is powered inductively from the portable device.