17932999. DEVICES, METHODS, AND GRAPHICAL USER INTERFACES FOR PRESENTING VIRTUAL OBJECTS IN VIRTUAL ENVIRONMENTS simplified abstract (Apple Inc.)

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DEVICES, METHODS, AND GRAPHICAL USER INTERFACES FOR PRESENTING VIRTUAL OBJECTS IN VIRTUAL ENVIRONMENTS

Organization Name

Apple Inc.

Inventor(s)

Christopher D. Mckenzie of Burlingame CA (US)

Nathan Gitter of Cupertino CA (US)

Alexis H. Palangie of Palo Alto CA (US)

Shih-Sang Chiu of Menlo Park CA (US)

Benjamin H. Boesel of Cornelius NC (US)

Dorian D. Dargan of Danville CA (US)

Zoey C. Taylor of Saratoga CA (US)

DEVICES, METHODS, AND GRAPHICAL USER INTERFACES FOR PRESENTING VIRTUAL OBJECTS IN VIRTUAL ENVIRONMENTS - A simplified explanation of the abstract

This abstract first appeared for US patent application 17932999 titled 'DEVICES, METHODS, AND GRAPHICAL USER INTERFACES FOR PRESENTING VIRTUAL OBJECTS IN VIRTUAL ENVIRONMENTS

Simplified Explanation

The patent application describes a technology that allows electronic devices to update the arrangement and positions of virtual objects in a three-dimensional environment. This can be done individually or collectively for multiple objects. The technology also enables the display of objects based on the estimated location of a floor in the environment and allows for the movement or repositioning of objects.

  • Electronic devices can update the spatial arrangement of virtual objects in a 3D environment.
  • Multiple virtual objects can be updated together.
  • Objects can be displayed based on the estimated location of a floor in the environment.
  • Objects can be moved or repositioned in the 3D environment.

Potential Applications

This technology has various potential applications, including:

  • Virtual reality (VR) and augmented reality (AR) experiences.
  • Gaming, allowing for more realistic and interactive gameplay.
  • Architectural and interior design, enabling users to visualize and modify virtual spaces.
  • Training simulations, providing realistic scenarios for practice and learning.
  • Industrial design, allowing for virtual prototyping and testing.

Problems Solved

The technology addresses several problems:

  • Updating the arrangement and positions of virtual objects in a 3D environment can be complex and time-consuming without automated tools.
  • Displaying objects based on the floor location in the environment can enhance the realism and immersion of virtual experiences.
  • Moving or repositioning objects in a 3D environment can be challenging without efficient algorithms or methods.

Benefits

The technology offers several benefits:

  • Improved user experience in virtual reality and augmented reality applications.
  • Increased efficiency in updating and managing virtual objects in a 3D environment.
  • Enhanced realism and immersion by aligning objects with the estimated floor location.
  • Greater flexibility and control in moving and repositioning objects in a 3D environment.


Original Abstract Submitted

In some embodiments, an electronic device updates the spatial arrangement of one or more virtual objects in a three-dimensional environment. In some embodiments, an electronic device updates the positions of multiple virtual objects together. In some embodiments, an electronic device displays objects in a three-dimensional environment based on an estimated location of a floor in the three-dimensional environment. In some embodiments, an electronic device moves (e.g., repositions) objects in a three-dimensional environment.