Unknown Organization (20240346754). EXTENDED REALITY-BASED SYSTEM AND RELATED METHODS FOR GUIDING INDIVIDUALS TO AN EMOTIONALLY REGULATED FOCUSED STATE simplified abstract
Contents
- 1 EXTENDED REALITY-BASED SYSTEM AND RELATED METHODS FOR GUIDING INDIVIDUALS TO AN EMOTIONALLY REGULATED FOCUSED STATE
- 1.1 Organization Name
- 1.2 Inventor(s)
- 1.3 EXTENDED REALITY-BASED SYSTEM AND RELATED METHODS FOR GUIDING INDIVIDUALS TO AN EMOTIONALLY REGULATED FOCUSED STATE - A simplified explanation of the abstract
- 1.4 Potential Applications
- 1.5 Problems Solved
- 1.6 Benefits
- 1.7 Commercial Applications
- 1.8 Questions about the Technology
- 1.9 Original Abstract Submitted
EXTENDED REALITY-BASED SYSTEM AND RELATED METHODS FOR GUIDING INDIVIDUALS TO AN EMOTIONALLY REGULATED FOCUSED STATE
Organization Name
Inventor(s)
Michael Stauffer of Wynnewood PA (US)
EXTENDED REALITY-BASED SYSTEM AND RELATED METHODS FOR GUIDING INDIVIDUALS TO AN EMOTIONALLY REGULATED FOCUSED STATE - A simplified explanation of the abstract
This abstract first appeared for US patent application 20240346754 titled 'EXTENDED REALITY-BASED SYSTEM AND RELATED METHODS FOR GUIDING INDIVIDUALS TO AN EMOTIONALLY REGULATED FOCUSED STATE
The patent application relates to using computer-assisted methods, apparatus, and systems to treat individuals with neuroatypical conditions like autism spectrum disorder, attention deficit disorder, and attention deficit hyperactivity disorder using virtual reality interfaces in the form of game play.
- The innovation involves utilizing virtual reality interfaces to improve the emotional and cognitive state of individuals with neuroatypical conditions.
- The technology aims to promote focus and attention in individuals with conditions like autism spectrum disorder, attention deficit disorder, and attention deficit hyperactivity disorder.
- By incorporating game play into the treatment process, the system seeks to make the therapy more engaging and effective for the individuals.
- The use of virtual reality interfaces provides a novel approach to addressing the needs of individuals with neuroatypical conditions.
- The system offers a potentially more immersive and interactive way to enhance the well-being of individuals with autism spectrum disorder, attention deficit disorder, and attention deficit hyperactivity disorder.
Potential Applications
The technology could be applied in clinical settings, educational institutions, and therapeutic centers to assist individuals with neuroatypical conditions in improving their emotional and cognitive state.
Problems Solved
This technology addresses the challenges faced by individuals with autism spectrum disorder, attention deficit disorder, and attention deficit hyperactivity disorder in maintaining focus and attention.
Benefits
The system offers a more engaging and effective way to promote focus and attention in individuals with neuroatypical conditions, potentially improving their overall well-being and quality of life.
Commercial Applications
The technology could be commercialized as a therapeutic tool for individuals with neuroatypical conditions, offering a unique and innovative approach to treatment in various settings.
Questions about the Technology
1. How does the use of virtual reality interfaces enhance the treatment of individuals with neuroatypical conditions? 2. What are the potential long-term benefits of utilizing game play in therapy for individuals with autism spectrum disorder, attention deficit disorder, and attention deficit hyperactivity disorder?
Original Abstract Submitted
this disclosure pertains to computer-assisted methods, apparatus, and systems for treating individuals, and, particularly, individuals having neuroatypical conditions, such as autism spectrum disorder (asd), attention deficit disorder (add), and attention deficit hyperactivity disorder (adhd), to improve such individuals' emotional and cognitive state to promote focus and attention using virtual reality interfaces in the form of game play.