Toyota jidosha kabushiki kaisha (20240126495). TERMINAL APPARATUS, IMAGE DISPLAY METHOD, AND NON-TRANSITORY COMPUTER READABLE MEDIUM simplified abstract
Contents
- 1 TERMINAL APPARATUS, IMAGE DISPLAY METHOD, AND NON-TRANSITORY COMPUTER READABLE MEDIUM
- 1.1 Organization Name
- 1.2 Inventor(s)
- 1.3 TERMINAL APPARATUS, IMAGE DISPLAY METHOD, AND NON-TRANSITORY COMPUTER READABLE MEDIUM - A simplified explanation of the abstract
- 1.4 Simplified Explanation
- 1.5 Potential Applications
- 1.6 Problems Solved
- 1.7 Benefits
- 1.8 Potential Commercial Applications
- 1.9 Possible Prior Art
- 1.10 Original Abstract Submitted
TERMINAL APPARATUS, IMAGE DISPLAY METHOD, AND NON-TRANSITORY COMPUTER READABLE MEDIUM
Organization Name
toyota jidosha kabushiki kaisha
Inventor(s)
Wataru Kaku of Musashino-shi (JP)
TERMINAL APPARATUS, IMAGE DISPLAY METHOD, AND NON-TRANSITORY COMPUTER READABLE MEDIUM - A simplified explanation of the abstract
This abstract first appeared for US patent application 20240126495 titled 'TERMINAL APPARATUS, IMAGE DISPLAY METHOD, AND NON-TRANSITORY COMPUTER READABLE MEDIUM
Simplified Explanation
The patent application describes a terminal apparatus that can display a user's shadow in a virtual three-dimensional space and adjust the position of the user object based on the user's movement.
- Controller generates an image of the user's shadow based on the positional relationship between the virtual light source, display object, and user object.
- Displays the user's shadow as a second image on a second display and superimposes it on the first image displayed on the first display.
- Adjusts the position of the user object when a change in the relative position of the user is detected.
- Updates the second image based on the change in the positional relationship resulting from the adjustment.
- Reflects the update of the second image on the second display.
Potential Applications
This technology could be used in virtual reality applications, interactive displays, and gaming systems to enhance user interaction and immersion.
Problems Solved
This technology solves the problem of static user interactions in virtual environments by dynamically adjusting the user object's position based on the user's movements.
Benefits
The benefits of this technology include improved user engagement, more realistic virtual interactions, and enhanced user experiences in virtual environments.
Potential Commercial Applications
Potential commercial applications of this technology include virtual reality gaming, interactive advertising displays, and virtual training simulations.
Possible Prior Art
One possible prior art could be motion tracking systems used in virtual reality applications to track user movements and adjust virtual objects accordingly.
=== What are the specific technical details of the motion tracking system used in this terminal apparatus? The specific technical details of the motion tracking system used in this terminal apparatus are not provided in the abstract. Further details on the sensors, algorithms, and processing methods involved would be needed to understand the implementation.
=== How does the terminal apparatus differentiate between intentional user movements and unintentional movements to adjust the position of the user object? The abstract does not specify how the terminal apparatus differentiates between intentional and unintentional user movements. Additional information on the detection and interpretation of user movements would be required to address this question.
Original Abstract Submitted
a terminal apparatus includes a controller configured to generate, based on a positional relationship between a virtual light source, a display object corresponding to a first display, and a user object corresponding to a first user who operates a first image displayed on the first display, which are disposed in a virtual three-dimensional space, an image of a shadow of the user object, as a second image, display the first image on a second display toward a second user and superimpose the second image on the first image on the second display, upon detecting a change in a relative position of the first user, adjust a relative position of the user object according to the detected change, update the second image based on a change in the positional relationship resulting from adjustment, and reflect an update of the second image on the second display.