Telefonaktiebolaget LM Ericsson (publ) (20240349004). EFFICIENT SPATIALLY-HETEROGENEOUS AUDIO ELEMENTS FOR VIRTUAL REALITY simplified abstract
Contents
EFFICIENT SPATIALLY-HETEROGENEOUS AUDIO ELEMENTS FOR VIRTUAL REALITY
Organization Name
Telefonaktiebolaget LM Ericsson (publ)
Inventor(s)
Werner De Bruijn of Stockholm (SE)
Erlendur Karlsson of Uppsala (SE)
[[:Category:Tomas Jansson Toftg�rd of Uppsala (SE)|Tomas Jansson Toftg�rd of Uppsala (SE)]][[Category:Tomas Jansson Toftg�rd of Uppsala (SE)]]
Mengqiu Zhang of Stockholm (SE)
EFFICIENT SPATIALLY-HETEROGENEOUS AUDIO ELEMENTS FOR VIRTUAL REALITY - A simplified explanation of the abstract
This abstract first appeared for US patent application 20240349004 titled 'EFFICIENT SPATIALLY-HETEROGENEOUS AUDIO ELEMENTS FOR VIRTUAL REALITY
The method described in the patent application involves rendering a spatially-heterogeneous audio element by combining two or more audio signals to create a spatial image of the element. Metadata, including spatial extent information, is used to render the audio element based on the user's position and orientation relative to the element.
- Obtaining two or more audio signals representing the spatially-heterogeneous audio element
- Using metadata with spatial extent information to render the audio element
- Incorporating location information to determine the user's position and orientation
- Creating a spatial image of the audio element for an immersive audio experience
- Enhancing the user's perception of the spatially-heterogeneous audio element
Potential Applications: - Virtual reality and augmented reality experiences - Gaming and entertainment industries - Audio production and mixing technologies - Spatial audio for live events and concerts - Immersive audio experiences for virtual meetings and conferences
Problems Solved: - Enhancing the spatial perception of audio elements - Providing a more immersive and realistic audio experience - Improving user engagement and interaction with audio content
Benefits: - Enhanced spatial audio experience - Increased user immersion and engagement - Improved audio quality and realism - Greater flexibility in audio production and mixing
Commercial Applications: Title: Spatial Audio Rendering Technology for Immersive Experiences This technology can be used in virtual reality headsets, gaming consoles, audio production software, and live event sound systems to create immersive and realistic spatial audio experiences. The market implications include increased demand for high-quality audio technologies in entertainment, gaming, and communication industries.
Questions about Spatial Audio Rendering Technology: 1. How does this technology improve the user experience in virtual reality environments? - This technology enhances the spatial perception of audio elements, creating a more immersive and realistic audio experience for users in virtual reality environments. 2. What are the potential applications of this technology beyond entertainment and gaming industries? - This technology can also be used in audio production, live events, virtual meetings, and conferences to provide immersive spatial audio experiences.
Original Abstract Submitted
in one aspect, there is a method for rendering a spatially-heterogeneous audio element. in some embodiments, the method includes obtaining two or more audio signals representing the spatially-heterogeneous audio element, wherein a combination of the audio signals provides a spatial image of the spatially-heterogeneous audio element. the method also includes obtaining metadata associated with the spatially-heterogeneous audio element, the metadata comprising spatial extent information indicating a spatial extent of the audio element. the method further includes rendering the audio element using: i) the spatial extent information and ii) location information indicating a position (e.g. virtual position) and/or an orientation of the user relative to the audio element.