Sony group corporation (20240340403). HEAD MOUNT DISPLAY, INFORMATION PROCESSING APPARATUS, AND INFORMATION PROCESSING METHOD simplified abstract

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HEAD MOUNT DISPLAY, INFORMATION PROCESSING APPARATUS, AND INFORMATION PROCESSING METHOD

Organization Name

sony group corporation

Inventor(s)

HIROTAKE Ichikawa of TOKYO (JP)

DAITA Kobayashi of TOKYO (JP)

TAKUMI Hamasaki of TOKYO (JP)

ATSUSHI Ishihara of TOKYO (JP)

YUKI Morikubo of TOKYO (JP)

HEAD MOUNT DISPLAY, INFORMATION PROCESSING APPARATUS, AND INFORMATION PROCESSING METHOD - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240340403 titled 'HEAD MOUNT DISPLAY, INFORMATION PROCESSING APPARATUS, AND INFORMATION PROCESSING METHOD

The abstract describes a head-mounted display that includes a left display showing a left-eye image, a right display showing a right-eye image, and cameras outside the housing capturing left and right camera images.

  • The head-mounted display consists of a left display for the left-eye image and a right display for the right-eye image.
  • Cameras outside the housing capture left and right camera images.
  • The housing supports the displays in front of the user's eyes.
  • The interval between the left and right cameras is wider than the interocular distance of the user.

Potential Applications: - Virtual reality and augmented reality experiences - Medical training and simulations - Gaming and entertainment industries

Problems Solved: - Providing a more immersive and realistic visual experience - Enhancing depth perception and spatial awareness

Benefits: - Improved user experience in virtual environments - Enhanced training simulations for medical professionals - Increased engagement in gaming and entertainment

Commercial Applications: Title: Enhanced Virtual Reality Head-Mounted Display for Immersive Experiences This technology can be used in various industries such as gaming, healthcare, and entertainment to provide users with a more immersive and realistic experience.

Questions about the technology: 1. How does the wider interval between the left and right cameras improve the user experience?

  - The wider interval enhances depth perception and spatial awareness, making the visual experience more realistic.

2. What are the potential challenges in implementing this technology in different applications?

  - Some challenges may include ensuring compatibility with existing systems and optimizing the technology for specific use cases.


Original Abstract Submitted

a head mount display includes: a left display that displays a left-eye display image; a right display that displays a right-eye display image; a housing that supports the left display and the right display so as to be located in front of eyes of a user; and a left camera that captures a left camera image, and a right camera that captures a right camera image, the left camera and the right camera being provided outside the housing, in which an interval between the left camera and the right camera is wider than an interocular distance of the user.