Sony Interactive Entertainment Inc. (20240316452). DISPLAYING A DECODED VIDEO FRAME AT A CLIENT BASED ON A TARGETED DISPLAY TIME OF A SERVER simplified abstract
Contents
DISPLAYING A DECODED VIDEO FRAME AT A CLIENT BASED ON A TARGETED DISPLAY TIME OF A SERVER
Organization Name
Sony Interactive Entertainment Inc.
Inventor(s)
Roelof Roderick Colenbrander of Costa Mesa CA (US)
Mark E. Cerny of Los Angeles CA (US)
DISPLAYING A DECODED VIDEO FRAME AT A CLIENT BASED ON A TARGETED DISPLAY TIME OF A SERVER - A simplified explanation of the abstract
This abstract first appeared for US patent application 20240316452 titled 'DISPLAYING A DECODED VIDEO FRAME AT A CLIENT BASED ON A TARGETED DISPLAY TIME OF A SERVER
- Simplified Explanation:**
This patent application describes a method for cloud gaming, where a video frame is generated, compressed, and transmitted from a server to a client for display.
- Key Features and Innovation:**
- Generation of video frames during video game execution at a server.
- Scan-out process to deliver the video frame to an encoder for compression.
- Transmission of compressed video frame to a client.
- Determination of target display time at the client for the video frame.
- Scheduling of display time based on the target display time.
- Potential Applications:**
This technology can be used in cloud gaming platforms, remote gaming services, and video streaming applications.
- Problems Solved:**
This technology addresses the challenges of delivering high-quality video frames in real-time over a network for cloud gaming.
- Benefits:**
- Improved gaming experience for users.
- Reduced latency in video frame delivery.
- Efficient use of network resources.
- Commercial Applications:**
Cloud gaming services, video streaming platforms, and remote gaming solutions can benefit from this technology to enhance user experience and expand their market reach.
- Prior Art:**
Prior research in cloud gaming, video compression, and network optimization can provide insights into similar technologies and approaches.
- Frequently Updated Research:**
Stay updated on advancements in video encoding, network protocols, and cloud gaming technologies to enhance the performance and efficiency of this method.
- Questions about Cloud Gaming:**
1. How does this method improve the user experience in cloud gaming? 2. What are the key technical challenges in implementing real-time video frame delivery for cloud gaming?
Original Abstract Submitted
a method for cloud gaming. the method including generating a video frame when executing a video game at a server. the method including performing a scan-out process to deliver the video frame to an encoder configured to compress the video frame, wherein the scan-out process begins at a flip-time of the video frame. the method including transmitting the video frame that is compressed to a client. the method including determining at the client a target display time for the video frame. the method including scheduling at the client a display time for the video frame based on the target display time.