Snap inc. (20240265658). FINGERNAIL SEGMENTATION AND TRACKING simplified abstract

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FINGERNAIL SEGMENTATION AND TRACKING

Organization Name

snap inc.

Inventor(s)

Maksym Bekuzarov of Abu Dhabi (AE)

Andrii Didkivskyi of Kyiv (UA)

Sergei Korolev of Mariana del Rey CA (US)

Ihor Tymchyshyn of Kyiv (UA)

FINGERNAIL SEGMENTATION AND TRACKING - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240265658 titled 'FINGERNAIL SEGMENTATION AND TRACKING

Simplified Explanation: The patent application describes an extended reality (XR) system that allows virtual objects to be displayed in a hand-centric XR experience. The system captures video frame data of the user's hand, detects the hand using a hand-detecting model, generates a 3D model of a portion of the hand, and displays virtual objects in the XR user interface.

  • The XR system captures video frame data of the user's hand.
  • It detects the hand based on the video frame data and a hand-detecting model.
  • A cropping boundary box is generated based on the hand detection and video frame data.
  • Cropped video frame data is generated using the cropping boundary box.
  • A 3D model of a portion of the user's hand is created based on the cropped video frame data.
  • Virtual objects are displayed in the XR user interface based on the 3D model of the hand portion and a 3D texture.

Potential Applications: 1. Virtual reality gaming experiences. 2. Training simulations for medical procedures. 3. Interactive educational tools for anatomy lessons. 4. Virtual design and modeling applications. 5. Virtual shopping experiences for trying on products.

Problems Solved: 1. Enhances user interaction in XR environments. 2. Improves hand tracking accuracy in XR systems. 3. Enables realistic manipulation of virtual objects. 4. Enhances user immersion in XR experiences. 5. Facilitates the development of innovative XR applications.

Benefits: 1. Enhanced user engagement and interaction. 2. Improved realism and accuracy in XR simulations. 3. Increased usability and functionality of XR systems. 4. Facilitates the creation of more immersive XR experiences. 5. Opens up new possibilities for XR application development.

Commercial Applications: Title: "Revolutionizing XR Experiences with Hand-Centric Virtual Object Display" This technology can be utilized in industries such as gaming, healthcare, education, design, and e-commerce to create more engaging and interactive XR experiences. It has the potential to revolutionize how users interact with virtual content and enhance the overall user experience in various applications.

Questions about XR: 1. How does the XR system detect and track the user's hand movements accurately? 2. What are the potential limitations of displaying virtual objects in a hand-centric XR experience?


Original Abstract Submitted

an extended reality (xr) system provides methodologies for displaying virtual objects in a hand-centric xr experience. the xr system provides an xr user interface of an xr system to a user. the xr system captures video frame data of a hand of the user and detects the hand of the user based on the video frame data and a hand-detecting model. the xr system generates a cropping boundary box based on the detection of the hand and the video frame data and generates cropped video frame data based on the cropping boundary box and the video frame data. the xr system generates a 3d model of a portion of the hand of the user based on the cropped video frame data and a virtual object based on the 3d model of the portion of the hand of the user and a 3d texture. the xr displays the virtual object in the xr user interface.