Snap inc. (20240231506). GESTURE-BASED SHARED AR SESSION CREATION simplified abstract
Contents
- 1 GESTURE-BASED SHARED AR SESSION CREATION
- 1.1 Organization Name
- 1.2 Inventor(s)
- 1.3 GESTURE-BASED SHARED AR SESSION CREATION - A simplified explanation of the abstract
- 1.4 Simplified Explanation
- 1.5 Key Features and Innovation
- 1.6 Potential Applications
- 1.7 Problems Solved
- 1.8 Benefits
- 1.9 Commercial Applications
- 1.10 Prior Art
- 1.11 Frequently Updated Research
- 1.12 Questions about Gesture Recognition
- 1.13 Original Abstract Submitted
GESTURE-BASED SHARED AR SESSION CREATION
Organization Name
Inventor(s)
Piers George Cowburn of London (GB)
[[:Category:Isac Andreas M�ller Sandvik of London (GB)|Isac Andreas M�ller Sandvik of London (GB)]][[Category:Isac Andreas M�ller Sandvik of London (GB)]]
GESTURE-BASED SHARED AR SESSION CREATION - A simplified explanation of the abstract
This abstract first appeared for US patent application 20240231506 titled 'GESTURE-BASED SHARED AR SESSION CREATION
Simplified Explanation
The patent application describes a method for creating a shared augmented reality session based on a gesture. The process involves analyzing motion data from one user's device, capturing motion data from another user's device, and determining if there is a match between the two sets of data.
- Server receives motion data from one user's device.
- Motion data is generated based on analyzing images of another user performing a gesture.
- Server receives captured motion data from the second user's device.
- Captured motion data is recorded by a sensor in the second user's device.
- Server compares the observed motion data with the captured motion data to determine a match.
Key Features and Innovation
- Analysis of motion data from one user's device.
- Capture of motion data from another user's device.
- Comparison of the two sets of motion data to create a shared AR session.
Potential Applications
This technology could be used in augmented reality gaming, virtual meetings, remote collaboration, and interactive experiences.
Problems Solved
This technology enables seamless synchronization of gestures between users in a shared AR environment, enhancing the overall user experience.
Benefits
- Improved user interaction in shared AR sessions.
- Enhanced collaboration and communication in virtual environments.
- Real-time gesture matching for more immersive experiences.
Commercial Applications
- Augmented reality gaming platforms.
- Virtual reality training simulations.
- Remote team collaboration tools.
Prior Art
Prior art related to this technology may include research on gesture recognition systems, motion tracking in AR environments, and interactive virtual reality applications.
Frequently Updated Research
Researchers are continually exploring advancements in gesture recognition technology, motion tracking sensors, and AR/VR integration for enhanced user experiences.
Questions about Gesture Recognition
This technology enhances user interaction by accurately synchronizing gestures between users, creating a more immersive and collaborative experience.
What are the potential commercial applications of this gesture recognition technology?
Commercial applications include AR gaming, virtual meetings, remote collaboration tools, and interactive experiences in various industries.
Original Abstract Submitted
method of creating shared ar session based on a gesture starts with server receiving observed motion data from first device associated with first user. first device generating observed motion data based on an analysis of data stream comprising images of second user performing a gesture. second user being associated with second device. server receiving from second device captured motion data that corresponds to the gesture. captured motion data being recorded by a sensor included in second device. server determines whether there is a match between observed motion data from first device and captured motion data from second device.