Roblox Corporation (20240342614). IN-ENVIRONMENT REPORTING OF ABUSE IN A VIRTUAL ENVIRONMENT simplified abstract

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IN-ENVIRONMENT REPORTING OF ABUSE IN A VIRTUAL ENVIRONMENT

Organization Name

Roblox Corporation

Inventor(s)

Aykud Gonen of San Mateo CA (US)

David M. Lyu of San Mateo CA (US)

Chi Ming Wong of San Mateo CA (US)

James Carlson of San Mateo CA (US)

IN-ENVIRONMENT REPORTING OF ABUSE IN A VIRTUAL ENVIRONMENT - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240342614 titled 'IN-ENVIRONMENT REPORTING OF ABUSE IN A VIRTUAL ENVIRONMENT

The abstract describes a metaverse application that captures and reports abuse in a virtual experience.

  • Three-dimensional (3D) capture of the virtual experience is taken.
  • A two-dimensional (2D) capture is generated from the 3D capture.
  • A list of avatars in the 2D capture is determined.
  • Additional audio is mixed with encoded audio.
  • A list of candidates is generated based on the visibility of avatars to the user.
  • Graphical data is generated for displaying an overlay on the 2D capture with the list of candidates.
  • The overlay is user-selectable to provide a report of abuse.

Potential Applications: - Virtual reality platforms - Online gaming environments - Social networking sites

Problems Solved: - Enhancing user safety in virtual environments - Improving reporting mechanisms for abuse

Benefits: - Increased accountability for abusive behavior - Enhanced user experience in virtual spaces

Commercial Applications: Title: "Enhancing User Safety in Virtual Environments: Commercial Applications of Abuse Reporting Technology" This technology can be utilized by virtual reality platforms, online gaming companies, and social media networks to improve user safety and enhance the overall experience for their users.

Questions about the technology: 1. How does the metaverse application differentiate between visible and non-visible avatars for abuse reporting?

  The metaverse application uses graphical data to determine the visibility of avatars to the user, allowing for accurate reporting of abuse.

2. What are the potential implications of this technology for the future of virtual reality and online social interactions?

  This technology could lead to a safer and more enjoyable virtual experience for users, fostering a more positive online community.


Original Abstract Submitted

a metaverse application receives, from a user, a request to report abuse that occurs in a virtual experience. responsive to receiving the request, the metaverse application captures a three-dimensional (3d) capture of the virtual experience. the metaverse application generates a two-dimensional (2d) capture from the 3d capture. the metaverse application determines a list of avatars in the 2d capture. the metaverse application mixes the additional audio with the encoded audio. the metaverse application generates a list of candidates from the list of avatars based on whether the avatars are visible to the user. the metaverse application generates graphical data for displaying an overlay on the 2d capture with the list of candidates that is user-selectable to provide a report of abuse.