Roblox Corporation (20240312445). SEAMLESS AUDIO ROLLBACK simplified abstract

From WikiPatents
Jump to navigation Jump to search

SEAMLESS AUDIO ROLLBACK

Organization Name

Roblox Corporation

Inventor(s)

Frederick William Umminger, Iii of Oakland CA (US)

SEAMLESS AUDIO ROLLBACK - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240312445 titled 'SEAMLESS AUDIO ROLLBACK

The abstract describes a metaverse application that performs an audio rollback of a local game state by receiving user input during gameplay of a virtual experience. The application renders the first game state based on user input and receives information about a second game state from a server. It identifies discrepancies between the two states, determines an audio gap in the first state, generates replacement audio to fill the gap, and renders a corrected game state on the user device.

  • User input triggers audio rollback in a metaverse application during virtual gameplay.
  • The application compares local and server game states to identify discrepancies.
  • Replacement audio is generated to fill identified audio gaps in the game state.
  • Corrected game state with replacement audio is rendered on the user device.

Potential Applications: - Gaming industry for enhancing user experience and gameplay. - Virtual reality applications for immersive audio experiences.

Problems Solved: - Addressing discrepancies between local and server game states. - Providing seamless audio transitions during gameplay.

Benefits: - Improved user experience in virtual environments. - Enhanced audio quality and continuity in gameplay.

Commercial Applications: - Integration into virtual reality gaming platforms. - Licensing the technology to game developers for audio enhancement.

Questions about the technology: 1. How does the metaverse application ensure synchronization between the local and server game states during audio rollback? 2. What are the potential challenges in implementing replacement audio seamlessly in real-time gameplay?


Original Abstract Submitted

a metaverse application performs an audio rollback of a local game state by receiving user input from a user during gameplay of a virtual experience. the metaverse application renders a first game state of gameplay of the virtual experience on the user device based on the user input. the metaverse application receives information about a second game state of gameplay of the virtual experience from a server. the metaverse application determines that there is a discrepancy between the first game state and the second game state. the metaverse application determines an audio gap in the first game state where a modification to game audio is to be inserted. the metaverse application generates replacement audio, wherein a duration of the replacement audio matches a duration of the audio gap. the metaverse application renders a corrected game state on the user device that includes the replacement audio.