QUALCOMM Incorporated (20240346744). CONTENT POSITIONING IN EXTENDED REALITY SYSTEMS simplified abstract

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CONTENT POSITIONING IN EXTENDED REALITY SYSTEMS

Organization Name

QUALCOMM Incorporated

Inventor(s)

Pushkar Gorur Sheshagiri of Bengaluru (IN)

Pawan Kumar Baheti of Bangalore (IN)

Ajit Deepak Gupte of Bangalore (IN)

Sandeep Kanakapura Lakshmikantha of Bangalore (IN)

CONTENT POSITIONING IN EXTENDED REALITY SYSTEMS - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240346744 titled 'CONTENT POSITIONING IN EXTENDED REALITY SYSTEMS

Simplified Explanation

Methods, devices, and apparatuses are provided to facilitate the positioning of virtual content in an extended reality environment. This involves transmitting placement positions based on map data obtained from multiple devices.

  • Virtual content positioning in extended reality environments
  • Transmission of placement positions based on correlated map data
  • Use of map data from multiple devices for accurate positioning

Key Features and Innovation

  • Facilitates precise positioning of virtual content in extended reality environments
  • Utilizes map data from multiple devices to generate correlated map data for accurate placement positions
  • Enables seamless transmission of placement positions between devices for consistent virtual content positioning

Potential Applications

This technology can be applied in:

  • Augmented reality gaming
  • Virtual tours and experiences
  • Industrial training simulations
  • Architectural and interior design visualization
  • Medical training and simulations

Problems Solved

  • Inaccurate positioning of virtual content in extended reality environments
  • Lack of consistency in virtual content placement across devices
  • Difficulty in synchronizing virtual content between multiple users

Benefits

  • Enhanced user experience in extended reality environments
  • Improved accuracy and consistency in virtual content positioning
  • Seamless collaboration and interaction in shared extended reality experiences

Commercial Applications

Title: Enhanced Virtual Content Positioning Technology for Extended Reality Environments This technology can be commercially used in:

  • Gaming industry for immersive augmented reality experiences
  • Real estate and interior design for virtual property tours
  • Healthcare sector for medical training simulations
  • Education sector for interactive learning experiences

Questions about Virtual Content Positioning Technology

How does this technology improve user experience in extended reality environments?

This technology enhances user experience by providing accurate and consistent positioning of virtual content, creating a more immersive and engaging environment for users.

What are the potential applications of this technology beyond gaming and entertainment?

This technology can be applied in various industries such as real estate, healthcare, education, and industrial training for simulations, visualization, and interactive experiences.


Original Abstract Submitted

methods, devices, and apparatuses are provided to facilitate a positioning of an item of virtual content in an extended reality environment. for example, a placement position for an item of virtual content can be transmitted to one or more of a first device and a second device. the placement position can be based on correlated map data generated based on first map data obtained from the first device and second map data obtained from the second device. in some examples, the first device can transmit the placement position to the second device.