Nvidia corporation (20240095994). REDUCING FALSE POSITIVE RAY TRAVERSAL USING POINT DEGENERATE CULLING simplified abstract
Contents
- 1 REDUCING FALSE POSITIVE RAY TRAVERSAL USING POINT DEGENERATE CULLING
- 1.1 Organization Name
- 1.2 Inventor(s)
- 1.3 REDUCING FALSE POSITIVE RAY TRAVERSAL USING POINT DEGENERATE CULLING - A simplified explanation of the abstract
- 1.4 Simplified Explanation
- 1.5 Potential Applications
- 1.6 Problems Solved
- 1.7 Benefits
- 1.8 Potential Commercial Applications
- 1.9 Possible Prior Art
- 1.10 Unanswered Questions
- 1.11 Original Abstract Submitted
REDUCING FALSE POSITIVE RAY TRAVERSAL USING POINT DEGENERATE CULLING
Organization Name
Inventor(s)
Gregory Muthler of Chapel Hill NC (US)
John Burgess of Austin TX (US)
Ian Kwong of Santa Clara CA (US)
Edward Biddulph of Helsinki (FI)
REDUCING FALSE POSITIVE RAY TRAVERSAL USING POINT DEGENERATE CULLING - A simplified explanation of the abstract
This abstract first appeared for US patent application 20240095994 titled 'REDUCING FALSE POSITIVE RAY TRAVERSAL USING POINT DEGENERATE CULLING
Simplified Explanation
The patent application describes techniques for reducing false positive ray intersections in a ray tracing hardware accelerator for traversing a hierarchical acceleration structure. This is achieved by selectively performing a secondary higher precision intersection test for a bounding volume, identifying and culling bounding volumes that degenerate to a point, and parametrically clipping rays that exceed certain configured distance thresholds.
- Selectively performing a secondary higher precision intersection test for a bounding volume
- Identifying and culling bounding volumes that degenerate to a point
- Parametrically clipping rays that exceed certain configured distance thresholds
Potential Applications
This technology could be applied in various fields such as computer graphics, virtual reality, augmented reality, and gaming industries.
Problems Solved
1. Reducing false positive ray intersections in a ray tracing hardware accelerator. 2. Improving the efficiency and accuracy of ray traversal in a hierarchical acceleration structure.
Benefits
1. Enhanced performance and speed in ray tracing applications. 2. More accurate rendering of complex scenes. 3. Reduction of computational resources required for ray intersection calculations.
Potential Commercial Applications
Optimizing ray tracing processes in video games, virtual simulations, architectural visualization, and special effects in movies.
Possible Prior Art
One possible prior art could be techniques for optimizing ray traversal in acceleration structures in computer graphics and rendering applications.
Unanswered Questions
How does this technology compare to existing methods for reducing false positive ray intersections in acceleration structures?
The article does not provide a direct comparison with existing methods or technologies in the field.
What are the specific distance thresholds used for parametrically clipping rays in this technology?
The article does not specify the exact distance thresholds configured for parametrically clipping rays.
Original Abstract Submitted
techniques applicable to a ray tracing hardware accelerator for traversing a hierarchical acceleration structure with reduced false positive ray intersections are disclosed. the reduction of false positives may be based upon one or more of selectively performing a secondary higher precision intersection test for a bounding volume, identifying and culling bounding volumes that degenerate to a point, and parametrically clipping rays that exceed certain configured distance thresholds.