Nokia Technologies Oy (20240323281). REPRESENTATION OF AUDIO SOURCES DURING A CALL simplified abstract

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REPRESENTATION OF AUDIO SOURCES DURING A CALL

Organization Name

Nokia Technologies Oy

Inventor(s)

Miikka Tapani Vilermo of Tampere (FI)

Arto Juhani Lehtiniemi of Tampere (FI)

Marja Pauliina Salmimaa of Tampere (FI)

REPRESENTATION OF AUDIO SOURCES DURING A CALL - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240323281 titled 'REPRESENTATION OF AUDIO SOURCES DURING A CALL

Simplified Explanation

The method involves modifying the rendering of a call based on the user's activity, providing an audible change in the call by adjusting the audio sources associated with different participants.

  • The method renders a call for a user with two sectors, each representing a participant with spatial audio sources.
  • It detects the user's activity and modifies the audio rendering in response.
  • The modification can involve changing the audio sources associated with the participants in the call.

Key Features and Innovation

  • Dynamic modification of audio rendering in response to user activity.
  • Spatial audio sources associated with different participants in the call.
  • Real-time adjustment of audio sources to enhance user experience.

Potential Applications

This technology could be used in:

  • Virtual meetings and conferences.
  • Online gaming for immersive audio experiences.
  • Remote collaboration tools for better communication.

Problems Solved

  • Enhances user engagement and interaction in calls.
  • Improves audio quality and spatial awareness in virtual environments.
  • Provides a more personalized audio experience for users.

Benefits

  • Enhanced user experience in audio communication.
  • Improved spatial audio perception in virtual settings.
  • Increased engagement and immersion in virtual interactions.

Commercial Applications

  • "Dynamic Audio Rendering Technology for Virtual Meetings and Gaming"
  • This technology can be integrated into video conferencing platforms and online gaming systems to provide a more immersive audio experience for users, potentially increasing user engagement and satisfaction.

Questions about Dynamic Audio Rendering Technology

How does this technology improve user engagement in virtual environments?

This technology enhances user engagement by providing a more immersive and personalized audio experience, making virtual interactions more interactive and engaging.

What are the potential applications of this technology beyond virtual meetings and gaming?

This technology could also be applied in virtual reality simulations, online education platforms, and remote training programs to enhance audio communication and spatial awareness.


Original Abstract Submitted

disclosed is a method comprising: rendering a call, for a user, wherein the call comprises a first sector and a second sector, wherein the first sector comprises a first participant in the call and at least one spatial audio source associated with the first participant, and the second sector comprises a second participant and at least one spatial audio source associated with the second participant, detecting an activity of the user, and as a response to the activity of the user, providing an audible change in the rendering of the call by modifying at least one of the first and the second sector.