Meta platforms technologies, llc (20240338070). Platformization Of Mixed Reality Objects In Virtual Reality Environments simplified abstract

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Platformization Of Mixed Reality Objects In Virtual Reality Environments

Organization Name

meta platforms technologies, llc

Inventor(s)

Christopher Richard Tanner of Highlands Ranch CO (US)

Amir Mesguich Havilio of San Francisco CA (US)

Michelle Pujals of Los Gatos CA (US)

Platformization Of Mixed Reality Objects In Virtual Reality Environments - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240338070 titled 'Platformization Of Mixed Reality Objects In Virtual Reality Environments

The abstract describes a method involving transitioning to a virtual reality environment, accessing attribute information of real-world objects, determining mixed reality functionalities applicable to the objects, and rendering the VR environment with MR objects corresponding to the real-world objects.

  • Receiving an instruction to transition to a first VR environment of a first VR application
  • Accessing attribute information of real-world objects near a VR display device
  • Determining MR functionalities applicable to each real-world object based on its attributes
  • Rendering the VR environment with MR objects corresponding to the real-world objects, each with specific MR functionalities

Potential Applications: - Enhanced virtual reality experiences - Augmented reality applications - Interactive educational tools - Training simulations - Architectural visualization

Problems Solved: - Bridging the gap between virtual and real-world environments - Enhancing user immersion and interaction in VR experiences - Providing contextual information about real-world objects in VR settings

Benefits: - Improved user engagement and experience - Seamless integration of real-world objects into virtual environments - Enhanced learning and training opportunities - Increased realism and interactivity in VR applications

Commercial Applications: Title: "Enhanced Mixed Reality Integration for Virtual Reality Applications" This technology could be utilized in industries such as gaming, education, architecture, and training simulations to create more immersive and interactive virtual experiences. The market implications include increased demand for advanced VR technologies and applications that blur the lines between virtual and real-world environments.

Prior Art: Readers can explore prior art related to mixed reality, virtual reality, and augmented reality technologies, as well as research on integrating real-world objects into virtual environments.

Frequently Updated Research: Researchers are constantly exploring new ways to enhance mixed reality experiences, improve object recognition in virtual environments, and optimize user interactions with virtual and real-world elements.

Questions about Mixed Reality Integration in Virtual Reality: 1. How does this technology impact the development of virtual reality applications? 2. What are the potential challenges in implementing mixed reality functionalities in virtual reality environments?

A relevant generic question not answered by the article: How does this technology contribute to the evolution of immersive technologies? Answer: This technology enhances the immersion and realism of virtual reality experiences by seamlessly integrating real-world objects and information into virtual environments, creating more engaging and interactive user interactions.

Another relevant generic question: What are the key differences between virtual reality, augmented reality, and mixed reality? Answer: Virtual reality immerses users in a fully digital environment, augmented reality overlays digital content onto the real world, and mixed reality combines elements of both by integrating virtual objects with the real world in a seamless manner.


Original Abstract Submitted

in one embodiment, a method includes receiving an instruction to transition to a first virtual reality (vr) environment of a first vr application, accessing attribute information of one or more real-world objects in a real-world environment proximate to a vr display device, determining, for each of the one or more real-world objects, one or more first mixed reality (mr) functionalities applicable to the real-world object based on its attribute information, and rendering, for one or more displays of the vr display device, the first vr environment with one or more mr objects corresponding to the one or more real-world objects, wherein each mr object comprises one of the first mr functionalities applicable to the corresponding real-world object.